Author Topic: several remarks after couple days of playing  (Read 1505 times)

Vikk317

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several remarks after couple days of playing
« on: September 08, 2014, 08:26:45 am »
1. Sun not marked at radar in any system
2. In the window with asteroid composition please add default price for each mineral
3. If i have couple of ships - it`s too boried to return to the system where the second ship was left to change it. Maybe it will be better if the items left in the storage at one system could be reacheble at any other?

Lurler

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Re: several remarks after couple days of playing
« Reply #1 on: September 08, 2014, 11:59:32 pm »
Well we don't mark sun on the minimap since you can't really interact with it. And when you are close to the sun it is pretty apparent due to visual effects.
But do you think it should be marked?

As for teleporting items - not possible, since it would destroy the trading system. You could buy items on one station, put it in storage, go to another and sell from the storage. Wouldn't make sense :)

Hammish

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Re: several remarks after couple days of playing
« Reply #2 on: September 09, 2014, 01:24:42 am »
Maybe as a long-term goal, you could look into transporting items.. for a fee of sorts!  Either give the item a chance to be lost (pirate attack) or affix a cost based on the price of the item so that people can't abuse it, but could still say pay to have a hull towed to a new base station far away from where they were in the past.  With enough of a fee it would complete kill any (or at least most) profit to be made from trading that way.

Just a thought. :)

Hecter94

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Re: several remarks after couple days of playing
« Reply #3 on: September 17, 2014, 12:20:54 pm »
Maybe as a long-term goal, you could look into transporting items.. for a fee of sorts!  Either give the item a chance to be lost (pirate attack) or affix a cost based on the price of the item so that people can't abuse it, but could still say pay to have a hull towed to a new base station far away from where they were in the past.  With enough of a fee it would complete kill any (or at least most) profit to be made from trading that way.

Just a thought. :)

To expand on this a bit, you could have a couple of different "options" set up.
-Transfer it via freighter: which is cheap, slow and has a chance of being lost.
-Transfer it via private transport, which is a bit more expensive, a bit faster and has less chance of being lost.
-Use an experimental transporter, which is only available on high-tech stations and very expensive....but is transferred instantaneously and only has a very small chance of being lost due to transporter malfunction.