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Messages - Ohfive30

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Game discussion / Re: The Expansion
« on: February 21, 2017, 12:17:58 am »
Just read the blogpost, it sounds great, I might have to break out the modelling & texturing tools again and start building some more ship mods for the game.

Ideas and suggestions / A few thoughts on the game.
« on: January 22, 2017, 12:11:35 am »
Hi folks, just a few thoughts after spending a few hours playing now, some of the things i note down I think are already planned to be addressed/changed, and may have already been changed, as this is based on v0.9, i haven't played 0.9b as yet.

Not too many of these, and I think all the ones I've got below are already known about.
- Some sort of lag issue, after a while playing all of a sudden i suffer pretty bad lag with my character stopping and jumping from point to point as things update. it seems to be solved with a simple restart of the game
- Seen a couple of mobs stuck on the rock walls.
- On two occasions I've been able to mine/chop 2 things at once if they're close enough together, screenshot below of one of the occasions, i turned on collision boxes for the screenshot also.
- Invisible melee weapons after switching from a ranged weapon. I switched from both the military shotgun and the submachine gun to my axe and the axe doesn't show up until i chop something

Look and Feel:
I really like the look and feel of the game, I so far haven't spotted any graphical glitches or bugs, and everything seems to tie in together nicely.
I do however think the tufts of grass that you can pick for fibers blend in a little too well with the grass ground texture, sometimes they're hard to spot, but this of course may just be my monitor contrast etc. etc.

I'll probably list a bunch of stuff here, I understand that balance related issues will be addressed at a later date, and also the tech system will no doubt switch the whole balance up too. I think also that there'll be things here that others have already noted or suggested, apologies for any repeats.

- Walls are expensive! a minimum of 5 trees to make a single wooden wall piece just seems a bit much to me.
- I think it should be possible to move something that you've constructed and also to get some materials refunded when you destroy it.
- if a static object like a wall or oven or workbench needs repairs, it'd be nice to get little icons showing the materials needed, a bit like when you're building something.
- It'd be nice to have an option to show shortcut numbers on the tool bar, just a little number showing 1 to 0 next to the icons.
- Emotes or chat bubbles or something for quickly communicating with nearby players. maybe some shortcut keys that will show a customisable message as a chat bubble so you can quickly communicate with other players, messages like "Hi" "Friendly" "Don't kill me" and "Give me all your resources" are handy in pvp survival game, to be able to communicate them quickly without broadcasting over global chat would be good.
- expand the chat system to allow people to create groups, this would also show members of your group on the map.
- For crafting, and more specifically, for complex recipes requiring intermediate items, perhaps it would be good to have a tree style view. for example, nitrocellulose powder requires 2 other items crafted at the same table, when you click on it, it would be nice for those 2 sub-recipes to show up also so you can get a total count of materials needed

I think that's all my comments for the moment, I'll add some more later if i think of any.

Bug reports / Re: Can't connect on 0.9.0
« on: January 20, 2017, 04:43:52 pm »
I had the same issue initially, but i noticed there were 2 servers in the server list, the one from yesterday was on port 6002, which i couldn't connect to after updating and there's another on port 6003 which I've managed to connect to without a problem.

Bug reports / Re: Death on Login and Unable to Respawn
« on: January 20, 2017, 01:49:02 am »
ah, ok, no probs, I forgot all about the launcher. thanks.

Bug reports / [RESOLVED] Death on Login and Unable to Respawn
« on: January 20, 2017, 01:22:20 am »

I have a problem on login at the moment, I started the game today and logged in, as soon as I was in my health started to decrease eventually killing me, i was then presented with the option to "respawn" or "respawn at bed", after clicking on respawn and waiting nothing happened. I eventually restarted, and now whenever i log in I'm presented with that same screen, however, clicking on respawn doesn't seem to do anything.

I can't respawn at bed as i didn't build one yesterday while playing.

I'm not 100% sure if this is a bug or just a poor internet connection on my side. I've attached a link to the logs from today so you can have a look.

Bug reports / Re: Unable to login
« on: January 19, 2017, 06:47:20 am »

I couldn't spend long in there this evening, but I'll be back tomorrow.

Bug reports / [Resolved] Unable to login
« on: January 19, 2017, 05:35:06 am »
Hi Folks,

I'm getting a message saying "Login Failed, You don't own the game on your account" which is a bit odd as I've just added the test key to my account to be able to download the game.

I've put log files on my dropbox in case they'll help

News and Updates / Re: VoidExpanse - Patch notes v1.5.x
« on: October 10, 2015, 09:55:08 pm »
Congrats on the new update, I haven't had a chance to play it yet but I'm hoping to soon. I'm also hoping to mod in a few more ships too when I get the chance.

News and Updates / Re: VoidExpanse - Patch notes v1.4.x
« on: June 23, 2015, 12:35:14 am »
I was able to play a bit today, great stuff, I like the hacking, I thought it was too easy to begin with, until I ran out of nodes and hadn't made the required connections!

I'm looking forward to trying out the EMP too, that should be fun :)

Game discussion / Re: Delay with this update
« on: June 16, 2015, 03:53:24 pm »
I hope you get well soon :)

General Discussions / Re: New game?
« on: May 21, 2015, 03:12:36 am »
I don't really have any specific suggestions for you, all I can say is that what I really enjoy in a game is the progression side of things, that is to say.
unlocking stuff and/or leveling up. It's really this element that I enjoy. but then i guess that's really the basic concept of reward, once upon a time
it was a high scores in space invaders, these days, it's a tier 10 tank in World of Tanks, or a completing a level 45 Greater Rift in Diablo 3.

Combine reward with giving the player a sense of achievement and you've probably got a winning combination.

Having said that, it's always a fine balance between progression and just grinding out the next bit of XP which can burn a player out rather quickly.
I find I suffer a bit from this in both World of Tanks and War Thunder. there are stages, usually higher tiers where the grind to get the next tank/plane etc.
is just a looooooong process even though it's rewarding to get there in the end.

Anyway, not necessarily much help there, but i just thought I'd throw in those couple of thoughts on games.

it just means that point is that far away from the origin of the model. You don't need to keep the values between 0 and 1, As far as I can tell the only trouble with models larger than about 2 units would be getting them in to the dock.


I've written some notes on how it all works as I was making models for VE. I've remade them in a more readable format in an image.I hope it might help out anyone who's building / editing ships for VE.

if you need to get positions on a particular hull, your best bet is to get hold of something like blender, import the ship obj file and then get the co-ordinates from there.
I believe you can also use the physics adjuster tool that ATS have made to get positions, however, I had to install MS Visual Studio before it would load an obj file.

here's the info I've gathered, this is all from my own observations, and seems to work out.

Modding info / Re: Ship modding
« on: April 19, 2015, 11:29:06 pm »
Thanks a lot for all the help, the chat command indeed worked. Next question, I can start a game with my mod, spawn the ship and equip this ship. All the stats I modified are correct, except that the ship is invisible (I can fly around in it, you only see engine trails). Anything obvious I missed, or did I mess something up with the textures/object?

Thanks again in advance ;)

I had this problem initially with the models I've done, I found it was to do with export settings for exporting to obj format. on the modding info forum somewhere there's a screenshot of the settings you should use to export an obj from blender, I found that using these exact settings fixed my invisible ship problem. I've since found working settings for exporting directly from Maya.

Ideas and suggestions / Re: Blueprints Drops For Rare Ships.
« on: April 13, 2015, 10:37:04 pm »
I could definitely see a quest line for a specific ship working. i might look at doing that for my next ship mod, have a bit of a quest line to get it.

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