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Server is now PVP
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Mods / Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Last post by AsterZero on November 21, 2022, 08:06:09 pm »
Спасибо за вашу работу и ваш чудесный мод. Давно ждал его обновления. Хотел спросить, а на ванильной карте  боты работают? И так же хотелось узнать, мод расширение карты отключает? Или зимнего биома нет?
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Mods / Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Last post by MightyMonte88 on November 21, 2022, 10:10:51 am »
Update, standalone version 6.5.1, hardcore version 7.5.1

Increased all mech durability
Balanced mech defense stats around mods and increased difficulty
Scout now has night vision

Added small healing buff to refined prag armor and Reinforced super heavy

Balanced Reinforced super heavy
   now reduces player movement speed by 15% , nerfed impact and kinetic    resistance by 5%
   reduced rad and psi protection

Balanced M4, damage was accidentally set way high

Increased advanced recharging station speed

touched up colored lights textures

Fixed some muzzleflash effects, more to come

Touched up refined prag suit helmet texture

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Server updated to current version of mod 7.5.1
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Modding info / Re: Error trying to modify durability of various armors
« Last post by MightyMonte88 on November 21, 2022, 07:16:11 am »
Ahhh ok, i see now lol ty.
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Modding info / Re: Error trying to modify durability of various armors
« Last post by ai_enabled on November 21, 2022, 03:04:28 am »
Hello!
Apparently the paths in your mod are different so you have duplication of the original classes instead of mod override.
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Server updated to latest version of mod.

Enemy NPC/creature damage reduced by 20%, and NPC/creature raid events reduced to only happen no more than once per day IRL.
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Mods / Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Last post by MightyMonte88 on November 19, 2022, 11:38:01 pm »
Both versions of the mod updated.

Set AI Raid events to happen only once every 24-48 hrs  - Cryofall Unlimited Server change
Reduced enemy npc/creature damage by 20% (server side change) - Cryofall Unlimited Server change

Increase mineral proc. plant production
Fixed X5 recipes
Increased oil pump / refinery / cracking plant capacity
Increased rubber tree growth rate and drops
Added new recipe at chem lab for rubber
Doubled Durability of, Metal armor, apart suit, assault armor, pragmium suit and super heavy suit
Added new item, pragmium power bank
Added new armor, Refined Pragmium Suit
Added new armor, Reinforced Super Heavy Suit
Added 6 new small floor lights, alien , Bio Luminescence Pink and Cold, Green, Pragmium, and red colors. Tech node under electricty tier 2
Added two types of growable plants, seeds can only be found on enemy NPCs / crafted once obtained
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Modding info / Error trying to modify durability of various armors
« Last post by MightyMonte88 on November 19, 2022, 09:55:02 am »
Hey AI, i'm simply trying to increase the durability of a few armor sets in game, what's the best method to go about doing this?

When i simply make a copy of the armor files in my mods directory, and modify the durability values, everything compiles fine with no errors.
But the game / editor crash on startup, with the following errors...

* Scripts/Items/Equipment/AssaultHelmet/ItemAssaultHelmet.cs (line 2)
   Error: The namespace 'AtomicTorch.CBND.CoreMod.Item s.Equipment' already contains a definition for 'ItemAssaultHelmet'

* Scripts/Items/Equipment/MetalHelmet/ItemMetalHelmet.cs (line 2)
   Error: The namespace 'AtomicTorch.CBND.CoreMod.Item s.Equipment' already contains a definition for 'ItemMetalHelmet'

* Scripts/Items/Equipment/MilitaryHelmet/ItemMilitaryHelmet.cs (line 2)
   Error: The namespace 'AtomicTorch.CBND.CoreMod.Item s.Equipment' already contains a definition for 'ItemMilitaryHelmet'

* Scripts/Items/Equipment/AssaultHelmet/ItemAssaultHelmet.cs (line 12)
   Error: Type 'ItemAssaultHelmet' already defines a member called 'PrepareDefense' with the same parameter types

* Scripts/Items/Equipment/MetalHelmet/ItemMetalHelmet.cs (line 12)
   Error: Type 'ItemMetalHelmet' already defines a member called 'PrepareDefense' with the same parameter types

* Scripts/Items/Equipment/MilitaryHelmet/ItemMilitaryHelmet.cs (line 12)
   Error: Type 'ItemMilitaryHelmet' already defines a member called 'PrepareDefense' with the same parameter types

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Mods / Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Last post by MightyMonte88 on November 17, 2022, 08:53:17 am »
Small update to the duality map, i had the raider npc zones set too small.
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