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#1
Mods / Re: [Client+Server] Cryofall I...
Last post by Aeon - June 14, 2024, 07:25:16 PM
I tried to download this with the Discord link, but got the message "Invite Invalid".
Then I get a different link, which asks me for a phone # to verify my account. Which is a problem, because:
  1) I don't have a Discord account
  2) I have a landline, so no texts for me

Is there any way for me to download this mod? For that matter, I would settle for the "Tech Expansion" portion of the mod, which is what excites me most, but I don't see that hosted separately anywhere either.

Thanks, I greatly appreciate any help you can offer! I was all pumped to play this mod, then disappointed when I discovered I couldn't download it. :(

Also, is the full thing available for download? (client & server?) I play exclusively PvE, and have limited bandwidth, so I'd prefer to play it locally.
#2
Mods / Re: [Client+Server] Cryofall I...
Last post by Tactical Soap - May 18, 2024, 03:53:00 PM
Server has been reset with the following changes (download from discord):

- Added more health to all Mechs.
- Added more health to Mecha.
- All Taser ammo now has 100% pierce to inflict slow, however, it does 0 damage.
- Increased meteorite resources.
- All energy weapons were changed. They are no longer perfectly accurate.
- Removed run speed from Buga Suga.
- Added LP and Skill exp to Buga Suga.
- Added LP exp to one joint (medical item) and Skill exp to the other one.
- Hopefully fixed the Ender Crate bug.
#3
Mods / [Client+Server] Kits Mod
Last post by AlexBLR - May 15, 2024, 02:06:58 PM
Kits mod allows admins create a bundle of items (kit) witch can be taken by user via command in console.

Mod ID: ablrKits
Version: 1.0.0
Game Version: 1.33.1.15 (R33 Update)

Important note:
To execute commands you need "Developer mode" turned on, in client settings.
Then in-game press tilde (~) key to open console.
Client commands do not require special command char, while admin commands always starts from /


Client commands:
* kit <kitName> - take a kit by  name set instead of <kitName>, e.g. kit start - will give kit with name "start"
* kits - shows notification about available kits.

Admin commands:
* /kits.create <name> [description] - create a new kit or rewrite existing, <name> is required ID for kit. Kit name should not contain spaces, special chars, only english alphabet and numbers.
* /kits.clear - remove all kits
* /kits.export - put in client clipboard the XML representation of saved kits, currently used for debug.

How to make a kit:
You need be an admin and being connected to game server via client to create kits.

Kit is created from character inventories. Everything that you have - will be a kit, e.g. you have some armor, weapons, mods installed, some tools/items on hotbar - everything will be a kit, and when client call kit, all kit items will be placed on same places where admin (who made kit) had them.

Use:
/player.items.add to fill your inventory with items.
then call /kits.create someName to create a kit.

then you can clear inventory via /player.items.clear and after that "kit someName" to receive everything back.

first implementation, it have some bugs somewhere.
Will be good see some feedback.

Download link:
https://drive.google.com/file/d/1Gb2vvkCASnBMuvfKoJ03He35I1yMczmm/view?usp=sharing

#4
Mods / Re: [Client+Server] Better Tin...
Last post by Sakhalin - May 10, 2024, 06:08:54 PM
Подскажи, у тебя на сервере установлен мод GoldMineral v2 где его скачать?
#5
Modding info / Re: How to get working steam e...
Last post by ai_enabled - May 08, 2024, 01:37:14 AM
Hello,
sorry I was not subscribed to notifications in this forum section so I've missed your post.

To run the game or Editor without Steam you indeed need to have a linked AtomicTorch.com account (which you have). I've just tested and see that there are no issues with the emails going through to Gmail. Please try again and also check the Spam folder.

Regards!
#6
Modding info / How to get working steam edito...
Last post by AlexBLR - May 03, 2024, 03:53:08 PM
I'm doing it like was said in faq to prepare dev environment.
I removed steam file and local "data" folder is appeared.

When i trying to start editor/client, it asks for AtomicTorch.com creds... and some password. What?
ok, I follow to atomictorch.com... probably I can recover account or reset password. I typed AlexBLR in user name and service said that sent email to my mail (gmail), but not after 5 mins, not after a hour not after a day I didn't received anything to my mail. wtf?

How to mod this game?

If I left everything from steam, game start load core.cpk from steam, and doe not try to load it from development game copy, also it uses appdata folder instead of local.

How to solve this puzzle?
#7
Mods / [Client+Server] Better Tinker ...
Last post by LiveGobe - May 01, 2024, 04:42:43 AM
Better Tinker Table mod changes Tinker Table repair functionality by removing need of a second identical item and opts in to using more Duct Tape and your Maintenance skill for repairs.

Mod ID: BetterTinkerTable
Version: 1.0.2
Game Version: 1.33.1.15 (R33 Update)



With this mod, repairing will be more focused on your Maintenance skill and amounts of Duct Tape you can get.

Link: https://livegobe.ru/filestorage/v/6353e5e597aebf061f7a17fd/663228fad219700c548dadef
#8
Mods / [Client] WoodenSteel (completi...
Last post by Bear Layer - January 04, 2024, 11:10:15 AM
WoodenSteel mod adds some cosmetics.


Fillet

Fish images changed. Corresponded fillet icon added.

Collection

Changed unknown item images in completionist windows.

Screenshots:







Mod type: Client.

Latest version: 0.0.3

GitHub: https://github.com/BearLair/WoodenSteel (https://github.com/BearLair/WoodenSteel)

Downloads:

  • WoodenSteel.mpk (https://github.com/BearLair/WoodenSteel/releases/download/0.0.3/WoodenSteel.mpk) (both changes)
  • WoodenSteel.Fillet.mpk (https://github.com/BearLair/WoodenSteel/releases/download/0.0.3/WoodenSteel.Fillet.mpk) (only fish icons)
  • WoodenSteel.Collection.mpk (https://github.com/BearLair/WoodenSteel/releases/download/0.0.3/WoodenSteel.Collection.mpk)(only collection images)

ModsConfig.xml:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>WoodenSteel</mod>
</mods>

or
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>WoodenSteel.Collection</mod>
  <mod>WoodenSteel.Fillet</mod>
</mods>

#9
Bug reports / Re: Game Not Start
Last post by Flanagan - November 30, 2023, 07:26:48 AM
Unfortunately it has to be my Windows installation. Until now I have no similar issues, but when i'm reinstalling and the issue is fixed i will report again. But i don't know when i will have the time to do this.

Thanks for your support and help anyway!  :-)
#10
Ideas and suggestions / Re: VoidExpanse Language Tools
Last post by ai_enabled - November 29, 2023, 04:57:00 PM
Hello!
Hmm...apparently for the trivial cases of XML localization (e.g. only when <root><header><title> or <description> are present) there is no extracted English TXT file as these are, well, trivial cases.
But for anything more complicated you will see "$ConstantName" constants in XMLΓÇömeaning these strings were extracted to the corresponding English TXT file. So all such lines are already extracted to the TXT files.

I guess you've pretty much finished everything!

QuoteI also see that there are many "(Unused)" lines.
I thought about ignoring these as well, but I'm not sure.
Yes, these should be ignored. For reference you can always check whether there is a translation in the corresponding Russian TXT file.

Regards!