let the testing continue - tested the latest version, it's a lot more difficult.
Can you please elaborate on that?
Thing that I still see is when you move something the screen moves a bit and I find the jumping still very odd
Jumping IS a bit odd compared to some of the NES or even current games, but after some time I actually find it quite pleasing to use. It's quite predictable, IMO.
But is there anything specifically wrong with the jumping in your opinion?
I also invited some people to try the game in the office and it seems to follow the same general pattern.
1. They will always die a few times on the first level. Then complete it no problem.
2. Die a few times on the second level, especially in the middle where there are two purple spiders. Then complete it without any problems.
3. And complete the third level with no problems at all.
4. Playing the demo for the second time most players don't die at all.
This lead me to conclusion that the difficulty is spot on! Since each level is about 2 minutes max it is an ideal iteration time to try again even if the player died.
However for the demo I would prefer it to be a bit easier. So, I think I will make the first two levels a bit easier in the demo. However in the full game I will leave the difficulty as is. Because we want players to die once in a while when going through the game to make the completion of each level more rewarding and an accomplishment in itself.