AtomicTorch Studio Forums

CryoFall => Mods => Topic started by: SavingPrivatePyle on December 04, 2020, 11:07:42 pm

Title: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 04, 2020, 11:07:42 pm
Dimensions: 1000x800

1.1.4
(https://cdn.discordapp.com/attachments/336226931085279233/807337447260160010/unknown.png)

Features:
Focused primarily on balance - no matter where you build, it should not feel like a poor choice.
Careful measurements to allow for maximum building space.
Centralized desert and boss locations.
Challenging but rewarding endgame content.
Unique and rich land formations placed in areas allowing for high levels of contest.
Secret islands only accessible by teleportation.
Custom zones for challenge and balance.

Radtowns include:
2x Military bases
2x Suburban neighborhoods
2x Research outposts
2x Raider scavenger camps
2x Prospecting camps
2x Pioneer fortresses

But there are plenty of small treats sprinkled around the map to encourage exploration.

Enjoy!

Latest version: 1.1.4
For server admins: Paralith.mpk (https://drive.google.com/file/d/1ZzlIv-mR6MC2JNOA8NE53YmVBDFqVAOK/view?usp=sharing)
Add line to mod config:
Code: [Select]
<mod>Paralith</mod>
For the Cryofall Editor: Paralith.map (https://drive.google.com/file/d/1V6NS79yWU3_lg8FKxL7WK4D5TBOE7ReK/view?usp=sharing)

Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 09, 2020, 11:51:39 pm
Update: Version 1.0.1
Change log:

Balance pass on rad towns to make them less untouchable for respirators (military bases still require hazmat+ and rad medication).  Radiation sources should now be fully intuitive, affected by the density of--as well as the proximity to--radioactive barrels.
Introduced stronger mobs to the military camps near the Pragmium Queen pit to reduce early game access.

Have a few additions in the making inspired by MightyMonte88's work.  Keep posted for updates!
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 10, 2020, 08:43:41 pm
Update: Version 1.0.2
Change log:

Added 2x new rad towns-- Raider scavenger camps.  These camps are more open and aired, free of creatures and light on radiation exposure.  They allow for an introduction to ruins-style raiding and are respirator friendly.
Reduced the amount of creatures in residential rad towns.
Reduced the amount of loot at military outposts near the Pragmium Queen pit.
Further restricted the proximity of building near rad towns.
Minor adjustments to roads.

(https://i.imgur.com/EkmG7gK.jpg)

(https://i.imgur.com/vnmEZvh.png)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Yomi on December 11, 2020, 08:28:07 am
to much box and Resource regeneration speed so fast ,,, one day?
i already to use map in my server , how can change that?
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 11, 2020, 02:32:39 pm
to much box and Resource regeneration speed so fast ,,, one day?
i already to use map in my server , how can change that?

Resource regeneration is affected server-side.  The map does not change that :)

You can change the rates by altering the scripts on your end, thus making a separate mod.

As for the crates, I wanted there to be lots of them.  The idea is that since most zones are low hostility and accessible from the start, there is little reason to visit rad towns on a normal playthrough considering the tech prerequisites, LP, ammo, armor, and medical item investments as well as the risk of running into other players while being vulnerable due to inherent status effects and medical cooldown.  Having a higher crate count actually makes ruins raiding advantageous to normal farming, but of course the more reward, the greater the risk and investment with the more challenging ruins capable of spawning considerable amounts of mobs and having lengthy and severe radiation exposure. 

Let's not forget that the map is small and intended to host a healthy amount of players to drive competition (and therefore contest) with the larger resource zones.  Resources in some areas may seem exaggerated if you are playing solo/offline.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: ai_enabled on December 11, 2020, 03:13:49 pm
i already to use map in my server , how can change that?
You can try manually swapping the World.map file inside the savegame file (it's a ZIP archive). But we've never tried it so use at your risk.
We will consider adding support for map replacement in the upcoming A29 Update.
Title: [Server][Map] Paralith, A New Cryofall Map
Post by: Yomi on December 11, 2020, 05:46:57 pm
well ,,, if player house location = 10 , bad lucky thing happen....maybe location 10 is water or ocan in the new map :)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 09:35:01 am
Hello,
I am not sure if this is where I would write this but I have come across something interesting.  My base has a Prag. tower that spawns beside it. When I gather the tower the blast takes out half my base..... I have never had that happen before. i am playing on the limited server my base position is 848   506.
(http://C:\Users\plesi\OneDrive)C:\Users\plesi\OneDrive
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: ai_enabled on December 12, 2020, 09:46:25 am
@Khaos, the pragmium spire will never spawn so close to any player base that it will damage it during an explosion.
Could it be the case that you've built a base close to a pragmium spire and just didn't notice that until late? The game does allow that currently though we never heard about this problem from players on the official servers.

Regards!
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 10:04:01 am
it was not there when I built the base. It apperars on higher ground just outside my base and a beetle sits just outside my wall trying to get at my through it.
I was able to destroy the tower once and that is when my base was damaged. Mind you I did only have wooden walls.  I have a screen shot of the tower appearing in the spot again. I just do not know how to post it.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 10:09:06 am
(https://steamuserimages-a.akamaihd.net/ugc/1645467400202810017/A009A23DDD3B791D48778C7FE8DDCD14306F0D52/)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: ai_enabled on December 12, 2020, 10:22:04 am
The number of beetles and crystals around the spire is not how it should be in the vanilla version of the game. I guess there are mods installed on the server. There could be other changes made that lead to this problem.
Original source code for the check to prevent spawning pragmium too close to player bases is here https://github.com/AtomicTorchStudio/CryoFall/blob/4a652eb58121d9ff37711e2ee7323c6cae94d09c/Core.cpk/Scripts/Zones/Scripts/Resources/SpawnResourcePragmium.cs#L53 I'm certain it works fine as we never heard about this issue on the official servers.

Regards!
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 10:22:52 am
(https://steamuserimages-a.akamaihd.net/ugc/1645467400202810017/A009A23DDD3B791D48778C7FE8DDCD14306F0D52/)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 10:27:01 am
(https://steamuserimages-a.akamaihd.net/ugc/1645467400203045962/864BD77ABB78387A775DC007318C2B1BFF9597CF/)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: ai_enabled on December 12, 2020, 10:27:53 am
@Khaos, I've replied just above https://forums.atomictorch.com/index.php?topic=1818.msg9269#msg9269
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Khaos on December 12, 2020, 12:45:26 pm
Thank you, and I have never had this happen on the Official servers either.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: MightyMonte88 on December 12, 2020, 04:31:06 pm
Hey guys this is my fault, i decreased the padding between prag nodes and increased the rates, this must have caused this
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Yomi on December 12, 2020, 05:17:07 pm
(https://steamuserimages-a.akamaihd.net/ugc/1645467400203045962/864BD77ABB78387A775DC007318C2B1BFF9597CF/)

 ;D ;D ;D ;D ;D
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: Yomi on December 12, 2020, 05:20:16 pm
by the way , i change map zone in my server for this map. hope u wont mind.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 16, 2020, 04:16:48 pm
Hello,
I am not sure if this is where I would write this but I have come across something interesting.  My base has a Prag. tower that spawns beside it. When I gather the tower the blast takes out half my base..... I have never had that happen before. i am playing on the limited server my base position is 848   506.
(http://C:\Users\plesi\OneDrive)C:\Users\plesi\OneDrive

This is unrelated to the map and only possible by means of other server-side mods.  In this case on the Cryofall Unlimited server which has artificially-high resource density and gather rates.  I admire MightyMonte88's work, however the server mods do not represent the intended layout balance which was designed for gather rates no higher than 2.5x with standard density.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 16, 2020, 04:17:41 pm
Update: Version 1.0.3
Change log:

Added lootable trash spawns to the oceanic beaches (not the delta).
Increased trash presence at outposts.
Added more ramps to the volcanos.
Added mobs and reduced amount of crates (5 -> 3) at industrial stations near both quarries.
Small texturing and prop details.
Various zone fixes and adjustments.

With A29 coming very soon, expect an update to include all of the new content!
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on December 31, 2020, 03:18:43 am
Update: Version 1.1.0 (A29)
Change log:

Added teleporters!
Added a new secret alien island only accessible by teleportation!
Added new mobs to some areas for balance.
Increased surface area of Temperate forest to compensate for removal of rubber from Tropical forest in A29.
Various terrain and zone adjustments to allow for new props.
Balance pass on volcanoes.

Another update contingent on a certain set of props awaits!

(https://cdn.discordapp.com/attachments/336226931085279233/794143365234950144/ParalithA29.png)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on January 03, 2021, 04:21:49 am
Update: Version 1.1.1 (A29)
Change log:

Added new boss battle island.  Also contains the largest source of ores.  Only accessible via teleportation.
Increased tropical beach size, but tapered treeline out into the beach.  Sand default padding should keep sand balance roughly the same while allowing for an interesting and "realistic" look.
Adjusted radiation zones to not interfere with vehicles on the road.
Added road to southeast quarry to closer match convenience with counterpart.
Added radiation to and further developed prospecting camps.
Slight balance adjustments.
Cleaned up various zones.

(https://cdn.discordapp.com/attachments/336226931085279233/795249406832148520/ParalithA29.png.png)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on January 16, 2021, 05:38:31 pm
Update: Version 1.1.2 (A29)
Change log:

Expanded Barrens real estate.  This includes additional salt pits, oases, and minor QOL changes such as additional entrances, zone manipulation, and texture blending.
Fixed certain areas not spawning pragmium (thanks ai!).

(https://cdn.discordapp.com/attachments/336226931085279233/800155022552727552/ParalithA29.png)
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on January 23, 2021, 11:22:57 pm
Update: Version 1.1.3 (A29)
Change log:

Fixed small zone oversight in Barrens expansion.
Removed static "unowned" props from scavenger camps that inhibited natural zone spawns.
Added various new props presented with the A29 update.

Added custom zones for balance and challenge.
New - Alien island - trees, psi groves, large source of sand, medium source of salt/oil, crawlers, burrowers, infrequent spitters/floaters.
New - Boss island - barrens flora with more dangerous fauna (black beetles, scorpions, spitters).
New - Quarry - higher stone density, marginally higher mineral density, frequent stone/mineral "loot", black beetles.
New - Oasis - non-fruit bearing tropical trees and fibers, medium source of waterbulbs and yucca, large source of coffee beans.
New - Iron mine - contains only iron and stone deposits as well as lizards.  This zone is only found around boss pits to allow for high contest of arguably the most valuable resources in the game.

Added palm trees to tropical beaches and plastic scrap/trash to all beaches.
Increased scrap/trash count for roads.
Added non-plastic scrap/trash, infrequent small pragmium, and rare chance for scorpions/spitters to barrens.
Replaced residential and scavenger ruins area mobs with chickens, wolves, crawlers, and rare chance for bear.
Added rubber back to the tropical forest.
To compensate, added blue herbs to boreal forest to balance the north with the south (swamp) as well as increased fiber/twig count.
Title: Re: [Server][Map] Paralith, A New Cryofall Map
Post by: SavingPrivatePyle on February 05, 2021, 01:20:12 pm
Update: Version 1.1.4
Change log:

Fixed Rich Lithium and Oil deposits not spawning due to small map size (thanks ai!).  A maximum of 8 deposits of each resource can spawn.
Added new zone - Sulphur Springs!  Bountiful S and KNO3 await, but be careful.. it gets hot here!
Expanded sides of the map a bit to compensate for the land loss caused by the addition of the new zone.
Added up to 2x Scorpions to the Salt Flats.
Added decals to rad towns and improved minor details for immersion.
Cleaned up some zones and textures.
Switched links over to Google Drive as Filedropper was having certificate issues (and captcha is annoying).