Did this ever get resolved?
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Show posts MenuQuote from: loudent on May 27, 2015, 11:32:54 PM
I'm wondering if you ever played the game "Sentinel Worlds". The game was an RPG that had sort of two types of gameplay. A top Down space exploration/combat (surprise you already have that !) and then you could land on asteroids, stations and/or planets and you'd get a top down view of your party. Your party had equipment. Some of it helped fly the ship but some of it was melee or ranged weapons. Sometimes you'd land in a hostile environment and have to fight your way through (typical of RPGS)
There was a story to play through but you could just fly around and land on a planet or asteroids and just find some old tunnels/ruins/alien nests to battle through.
You've got a huge chunk of it done already. You'd have to expand the "character" to be 2-6 characters each with their own skill tree and possibly special abilities. The skill tree itself would have to be expanded to include ground combat skills and, or course, you'd have it implement the actual ground based gameplay.
This idea lets you leverage what you've already built. If you have procedurally generated ground "dungeons" you could extend the gameplay without having to create each individual ground "area"
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