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你好我是中国玩家,你设计的游戏特别好玩,符合逻辑,设计精细,但我有一些建议玩法想说。

Started by QQ272168223, November 23, 2020, 08:37:23 AM

QQ272168223

   Hello, I am a Chinese player. The game you designed is particularly fun, logical and well designed, but I have some suggestions for gameplay.
  Regarding the problem of pvp game balance, the cost of making bombs is low and the rewards are large. It is recommended to increase the difficulty of copying home,
            1 Add defensive bunker, build the surrounding area of ΓÇïΓÇïthe house, and defenders, after entering the bunker, they can shoot outside, and the damage is reduced by more than 60%.
            2Increase the roof and cover, so you cannot see the situation
            3 Add mines, barbed wire and other defense equipment to increase the difficulty of finding homes.
            4Add team management interface, team leader management, set up friendly team, hostile team
            5 Increase the security storage space of the base, which can store high-level materials such as plastic, steel, oil drums, etc., and rebuild the base with resources after being ransacked, or rebuild the base with very few resources after being ransacked.
            6 Increase the national concept, national science and technology, international power grid, long-distance power transmission, power supply to the fort of the remote defense base, as well as large-scale siege machine, railway transportation system, etc., the three countries are fighting, the front of the large-scale siege machine is anti-damage There is a border line behind the fighters. Authority management is added to the base, which can be shared with the country.
            7 national technology, T6 technology, including power grid, transportation, water conservancy, defense, siege chemical industry, national defense fortress and so on.
            8. The characters in the learning game (circle the world) are divided into occupations. Farmers, miners, fighters, and miners can control 5 or 6 drones at the same time. Warriors can only control three. There are more miners in the team, and the mining and oil production increase. Warriors The number of people is large, the damage bomb bonus, soldiers can make bombs, miners can not make bombs, pay attention to team cooperation, PVP encourages multiplayer team games, miners, farmers, fighters multi-professionals to cooperate in the game.
        This version adds defensive technology and functions, and the next version adds siege machines. It has a national concept. There is room for scattered talents to survive. The miners can build their homes near the national base, and the soldiers will attack and defend the city on the front line.     
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ai_enabled

Hello!

Thank you for your suggestions and also thanks for posting them in English so we can understand them!
A29 Update is coming in December and we've added several major improvements that you will be happy to hear about.

1 and 3. We're adding barbed wire fences in A29. Players can shoot through them but cannot go through. We will consider adding traps and mines later.

2. Players suggested roofs but there are problems with this idea. My thoughts about it are posted here https://forums.atomictorch.com/index.php?topic=1505.msg8173#msg8173

4. A29 will bring a full-featured Clans/Factions system with alliances (peace treaties) and war declarations.

5. We've intentionally don't allow storing any raw resources in the land claim safe storage as when it was possible (there were such times!) players used to abuse the system by building more land claims and storing resources (especially pragmium) there. It made raiding not interesting so we've found a compromise solution between no safe storage and limited safe storage.

7. We're planning to add more structures and items but first, we want to fill T4-T5 with more stuff (especially T5 as it's mostly empty now).

8. Currently, players are progressing by what they do, by gaining levels for corresponding skills so their character becomes better in this activity (e.g. miners can mine faster, fighters fight better, crafters can craft faster and have more crafting slots, etc). We may consider expanding this system further by adding more perks for high level of each skill, but we certainly don't wish to limit players artificially by telling them "you've chosen a wrong occupation".

Many other ideas are interesting and we will consider them for future updates. Thank you again and enjoy the game!

Regards!

QQ272168223

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       Regarding the character occupation problem, you can improve it like this: mining, shooting, processing, etc. You can continue to add points when the skill level reaches 20, but only add it once, such as shooting plus one point, becoming a fighter, clicking mining and controlling one more drone, etc. Wait, in the game, some people like to collect resources, and some people like to shoot and fight. Career transfer is more reasonable. In reality, everyone's career is different. Wars are also divided into arms, artillery, engineer, sniper, air force, navy, and so on.
         I suggest that the base secure storage can store more resources, such as plastics, oil drums, etc. The purpose is that the rewards of PVP looting will be great, and many players will be robbed two or three times. Just go play PVE. What mechanism can enable people whose homes are ransacked to continue to play PVP, quickly restore their homes, etc. I thought of a larger national mechanism, where scattered people can survive in the country, help each other, support, share bases, help each other, and manage shields and many more