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Scaling difficulty

Started by Karsthans, April 18, 2021, 06:46:52 AM

Karsthans

Hi,

I saw post about scaling difficulty on new "solo" server, to allow single player to finish "boss" events, wanted to ask if such thing is possible in official servers. This since recently there are over five players in those events and its more annoying than fun, event ends in couple of seconds, loot is limited, also issue when there are one or two players looking to do event and are unable, so if possible to have some sort of scaling, like when pre event timer ends adjust difficulty depending on number of players inside event area would provide a more fun and challenging event,

Thanks.

ai_enabled

Hello,

we've noticed that now, due to 20 minutes preparation timer, more players can participate in the event. Due to this we've decided to raise the boss loot and difficulty by 40% on certain servers (including Europe and America PvE).

Alas, we cannot implement the dynamic scaling system that I've mentioned before (https://forums.atomictorch.com/index.php?topic=1880.msg9579#msg9579). It will be not reliable and will result in certain events being too easy or too hard. The ultimate solution to this problem is implementing instanced locations (dungeons) that will allow players to create a party to visitΓÇömaking the boss difficulty to automatically match the number of the actual participants.

Regards!