Hello!
Thank you for providing your feedback!
Balancing the PvP gameplay is very tough. We've worked on this over years and there are as many opinions regarding this as there are players...For the latest wipe (27th May) we've changed the server rates on the official PvP servers to make the game less grindy and allow players to develop and recover faster if they lose their equipment or get raided. Have you played this wipe or you didn't return?
Alas, there is no community CryoSmall/CryoFive servers for the Asia region that may provide small teams gameplay. But from our experience watching Global Clan Wars server over the years, often small teams were able to counter larger teams—a lot depends on the positioning during the combat and whether you're effectively using AoE damage weapons (grenade launchers and mech artillery cannon).
Regarding the teleport system, we never heard any complaints regarding it before. Teleportation requires healing and it's not something that you can do unlimitedly due to accumulating medical overdose effect quickly (besides that, healing itself is costly and/or time-consuming and so makes you vulnerable after teleporting).
What would be your suggestions? What can we actually do to make the game better, in your opinion? Are you certain the proposed changes will not break the balance? E.g. we definitely don't want to make bombs much more accessible as it will allow even easier raiding of smaller bases (and lead defeated players to leave the game earlier).
Regards!