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Question on using variables for mod "License to Kill"

Started by jeeplaw, April 07, 2015, 09:06:39 AM

jeeplaw

I've got a mod I'm working on that does the following:

1) You can buy a freelancer hunter license at space ports
2) When equipped (or maybe just in inventory), everytime you kill a pirate, you gain %0% credits. I'm basically going to mimic this function in the collision.js file:

actions.InvokeTrigger("onNpcDie",
            {
                killer_ship_id: args.caster_id,
                ship_id: args.ship_id,
                npc_id: game.GetShipOwner(args.ship_id)
            });
    }

    var level = ship.GetLevel(args.ship_id);
    var exp_earned = 150 + Math.pow(level, 1.3);
    var money_earned = 300 + Math.pow(level,1.3);

    if (args.caster_id > 0 && game.IsShipPlayerControlled(args.caster_id))
    {
        ship.SetCurrentValueDelta(args.caster_id, "experience", exp_earned);
        ship.SetCurrentValueDelta(args.caster_id, "money", money_earned);
    }
}


But what I'm not piecing together is this line in in the localization file:

Line 235: Notifications.Money.Added:                                                  %amount%d added

How do I call that value?



I guess what I'm asking is, whenever i kill a pirate, what is the code to add some amount to the player?

edit: ok, i learned how to do it..partially..still have a question.

if (args.caster_id > 0 && game.IsShipPlayerControlled(args.caster_id))
    {
        ship.SetCurrentValueDelta(args.caster_id, "experience", exp_earned);
      player.AddMoney("jeeplaw", 100500);
      player.AddExperience("jeeplaw", 100500);

THAT WORKS. But, that's not going to work for a real mod to be released. Why isn't player.AddExperience(PLAYER, 100500); working? I've got using(player); in the header of the file.
Something isn't adding up.

ai_enabled

Hello!
I think there a little misleading in our WIKI:
When you're writing a topic script, then it will contain constants PLAYER (which is your nickname) and PLAYER_SHIP (which is a number).
However, this doesn't works in regular scripts. There are no PLAYER and PLAYER_SHIP constants (as scripts are common for ALL players; topics are created per-player). You need to get the player name from the game by using ship ID number and then give it to the function.

example:

      // get player name
      var playerName = game.GetShipOwner(args.caster_id);
     
      // now we can use this player name to add money and experience
      player.AddMoney(playerName, 100500);
      player.AddExperience(playerName, 100500);