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*Most original title for suggestions topic you ever seen*

Started by Samui, January 21, 2017, 02:55:10 PM

Samui

Hello! Here will be structurized post with my more or less obvious suggestions. Of course I understand that some of them may be already planned, and I don't demand to do anything from this list asap, I also understand that all of them can be simply ignored due to different reasons.

Weapons:

Bows and Crossbows for those who want to RP in Rembo style, or just anyone with will to survive in the world where animals can really kill =)

Explosives. TNT, C4, or just cans with gunpowder and nails.

May be an stone spear for those who likes closer combat but still want to kip distance from his foes.

Durability system for weapons and armor.

Crafting and gathering:

I suggest to reduce chance of Coal drop from stones and replace Charcoal in Steel recipe with Coal. It will make more sense cause from Coal you can make Coke(Chark) that is usually used in metallurgy. Or, you can give us ability to swap between Charcoal and Coal in recipes.

May be ability to craft some recipes "outside" after you build workbench/lab but with penalty to outcome and bonus when you use proper workbench/lab.

Durability system for tools.

Testing:

After polishing crafting system and killing remaining bugs in current and future builds we will need to test weapons and armors in PvP and PvE.
I suggest you to make separate server with custom settings:
Every player will respawn for the first time with huge amount of bullets which we need to test (or all of them) and weakest gun (flintstock pistol). To get better gun player must get some amount of kills. After getting needed amount of kills with best weapon player must get knife or fist kill to win the round. Basicly, it is well known gun race mod implemented in CS and BF3.
For PvE we can start "Safari" server with similar rules, but, instead of player kills, tester must kill animals/monsters.

Using this simple game mod we can collect lot of usefull data about balance between weapons and armors. For example:
weapons using paper cartridges are doing too small amount of damage regarding effort you need to make to create them, but it can help you to afflict damage from distance, while other early stage weapon with better DPS are only for close combat. Also we need to know how fast must be weapons reloading, how far they can be effective e.t.c.

Gameplay:

Exploring world is awesome and will be interesting, but we need some threat that force players to find cover to take rest and heal their injures.
It will be great to have weather and daytime changing system. For now our campfire is almost useless(I understand that it'll be more usefull in bigger world), but we can give it great role as source of heat and light, campfire also can scare some night creatures. Of course during nightime can be usefull flashlights, torches and nightvision helmets/glasses.
Some of the nights can be really dark and dangerous, some of them can be beautyfull and safe for explorers.

Sleeping in sleeping bags. Characters can have fatigue parameter that prevents their stamina from restoration. To lower fatigue you need to sleep or drink some energizer (lot of them can give debuff lowering total stamina and health).

Pickpocketing. Way to take something from another character without killing him. IT can be possible if you managed to find not protected offline player or when you force him to kneel.

Self defence in offline. Ability to give your character order to attack/backfire every intruders and robbers. It will work only if you don't ask your avatar to sleep while you are offline. It can be usefull for players without strong sentry system and players on travel. Online player still will have a chance to kill offline one, but it will take a lot more effort.

Some global threat. May be even bunch of them to choose from. For example you have a server with huge asteroid approaching and you need to find a way to save yourselfe or everyone. And there is another server where strange virus affecting all plants and you need to find a cure cause without them every life on planet is doomed.

I will update this post later

Lurler

Quote from: Samui on January 21, 2017, 02:55:10 PM
Bows and Crossbows for those who want to RP in Rembo style, or just anyone with will to survive in the world where animals can really kill =)
Actually we already have them in the game :)
We just disabled them for now because they don't work properly yet.

Quote from: Samui on January 21, 2017, 02:55:10 PM
Explosives. TNT, C4, or just cans with gunpowder and nails.
Yup, this is planned. We already have the art for that, but we need to implement the actual explosion mechanics to add it into the game.
There will be three distinct types of explosives:
- grenades (you throw them as you'd expect)
- bombs (that go off after a certain time)
- mines (you hide them in the ground and someone blows up when stepping on it)

Quote from: Samui on January 21, 2017, 02:55:10 PM
I suggest to reduce chance of Coal drop from stones and replace Charcoal in Steel recipe with Coal. It will make more sense cause from Coal you can make Coke(Chark) that is usually used in metallurgy. Or, you can give us ability to swap between Charcoal and Coal in recipes.
Quite sensible suggestion for sure. But I can't say anything yet as the balance is still very off at the moment. We will keep adding things into the game and balance as we move forward. But I can say for sure that the balance will change substantially.

Quote from: Samui on January 21, 2017, 02:55:10 PM
After polishing crafting system and killing remaining bugs in current and future builds we will need to test weapons and armors in PvP and PvE.
I suggest you to make separate server ...
We planned something similar to what you described :)
But we will probably continue as is for now, at least until we implement all the weapons properly so they have the right feel and mechanics.
Although stats wise they are quite close to the final balance as this was based on a mathematical model.

Thank you for your suggestions!

Samui