Started by Acuru, July 16, 2017, 12:20:07 PM
QuoteRework of class reworkCharacter start now without allocated skills points (purchased skills, expect for laser qualification and firgate piloting). Instead u get special class specific skill, that grants unique bonuses. Other classes can't get those. You also have 25 skill points to allocate.On level 60 you can upgrade your class, and get even better bonuses to class specific attributes (in futher I'm planing to add multiple upgrade path's to each class).Option to manufacture consumables.They require components to made (instead of raw ore). Cost in components are higher than cost of consumables, so u propably can't make money on it (maybe if u find really good offer on them), but now mass produce it - possible even sell on multiplayer servers to other players.(shield) Civilian powerplating civilian version of power plating, for those who want to use armor early on.Ergreks combat thrusters, Ergreks cruise engine system hi-tech engines, obtainable for 750 science points from scientists. They require engineering 6.Added option to manufacture 20, 50 and 100 units at onceManufacturing consumables - new skill that allows to manufacture consumable items (see Manufacturing changes)Optimalized prduction skill cap reduced from 5 to 3 (it is shifted to industrialist class).Optimized resource use cost increased to 10 and Optimalized prduction cost increased to 7 (with new manufacturing options this skills are more vailable).[/b])Manufacturing optimization affects now only ore cost, not component cost[/b])Optimized components use - reduces component consumption in manufacturing.[/b])Shield frequency switching - bonus decreased to 10 from 15 (maxed only with electronics class)[/b])Shield configuration tuning - shield reestablishment bonus changed to 2 from 3 (shifted to electronics class)[/b])Light direct weapons skill cost changed to 10 from 0 (some classes don't have this skill on start now, so it can't be free).Added quest option to skip tutorial quest sequence (with Joe) . You will get full reward for skipped missions.Removed option to clear skill memory - it would conflict with new class skills, and some other skills (in future i will try to make some workaround, but for now, just chose wisely)
QuoteOre mining quest changed. Now it will spawn new asteroid containing questite ore (new ore type), it can be obtained only from there (it is not selled on any station, and they will consume it pretty quick if selled to them). Now you really need to do some mining instead of just buying required amount from station. Also quantity and reward are not fixed now. [TODO: make that quantity is dependent on skills or level]"I can handle this" skill increasing maximum amount of active quests.Miner devices management skill that decreases mining devices energy consumption.Prospector - modifited Asteria ship hull that gives bonuses to mining. Can be bought in 40+ tech shopsh but in furure will be obtainable only by quest.Auxiliary generator, Auxiliary generator Mk2 - additional small generators that is installed in boosters slots. Adds to main generator.Mining devices energy consumption - new effect that allows to adjust mining energy consumpion, can be obtained by classes, skills and is active on some ships.
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