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Topics - Sanky

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Ideas and suggestions / some suggestion
« on: December 09, 2019, 09:43:34 am »
Would like to make some suggestion, following the development roadmap
1. Biome: larger map pose a problem of getting salt for bases in the center of the map, maybe there should be some "salty lake", other than the common sand, occasionally it would spawn low yield salt flat, might also have different creatures.

2. weather: is this alien planet have any moon? if so, there should be time where the full moon night having higher visibility, and different lunar period would affect animals, or spawn special monster, making night time activity much more dangerous.

3. Active event: maybe classify into local, regional and entire map, some event like landslide or earthquake, only affect a small portion of the map, or a larger region.

4. Establishment: somehow if players can build city-wide base, what about road that connects different town? currently anything including flooring get destroyed if its outside of land claim, kind of funny to have dozen city surrounded by forest without any connection.

5. Mini map could take the approach of filter like in civ6, where we can toggle different filter as we like instead of putting everything on it. at times we want to see quest location, event location, faction and allies base, at times we want the map clean.

6. fishing, bee keeping: I haven't reach T4 yet, but i would wonder is it possible for players to domesticate animals and plants. like how rubber tree plantation don't cut down trees for rubber, instead they drain it slowly keeping the tree alive. same thing on herb, domesticated herb farming is a thing on earth. So, if we will have bee keeping, maybe we also should have fish farm in later tech?

7. New map: currently the south is for new comer and the north is for well established player, but maybe creating small pocket of boreal, desert, swamp across the south, too small for the well establish player to want to have a base there, but more than enough for new comer not needing the risk to travel half of the map to get to these places for resources and quest.

8. also would like to see archipelago map if ocean travel is a thing, or simply divide into 2 island, whereby player start at south but high end stuff at the north, and make the crossing of the strait dangerous.

9. Interior cell: allow player to create a basement?


Also for other suggestion
1. gathering water now require us to repetitively click on the water, but such action provide no LP, either giving us LP or make the process automatically continue until the bottle in the bar is all used up.

2. Window, having wall with window lower the durability, but give player who stand next to it able to shoot to the otherside, but if the weapon fire isnt next to the window, it block them like a wall.

3. Secret tunnel: a tunnel can only use by the owner or allies of the base.

4. mini land claim, each land claim tech + N (3 or more) limit, these mini land claim cant be upgrade, and only claim a small portion, like 5x5, and must be connected to the real land claim, these to allow bases to be plan ahead (build further from each other) yet still able to connect together.

5. Traps and obstacle can be build outside of the land claim without decay, but must be within certain range.

6. other member had suggested motor vehicle like chopper, we could go even further with bicycle, skate (in recreation), etc...

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