Author Topic: Automaton Mod  (Read 676 times)

Djekke

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Automaton Mod
« on: September 29, 2018, 03:10:27 pm »
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features is disabled.

How to use: Open mod settings gui by pressing 'F6'.
Toggle all mod features on/off by pressing 'X'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.1.0 (No version change in header.xml until proper modloader available)

Supported game version: 0.17.7.2

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/Automaton

Changelog:
0.2.0 (02.12.2018)
 - New GUI.
 - More flexibility in settings. (Ability to automate only certain tasks)
 - Add AutoFill feature.
0.1.3 (10.10.2018)
 - Fix mods setting not saved.
 - Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
 - Change default button for settings, now it's 'F6'.
 - Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
 - Fix 0.16.6.4 incompatibility.


How to install mod:
  • If you are using a launcher:
    Pressing cogwheel near "Play" button and select "Open Mods folder"

    Place mod file "Automaton.mpk" there. Go one folder up and you find "ModsConfig.xml". Open it.
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>automaton_0.1.0</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton_0.1.0</mod>
</mods>

Save changes. Close file. Close folder. Press "Play" in the launcher. (or run game client directly depending on the way you do it before)
Enjoy.
« Last Edit: December 01, 2018, 04:52:20 pm by Djekke »

Daitallica

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Re: Automaton Mod
« Reply #1 on: September 30, 2018, 03:39:21 am »
Good work!!!

Lurler

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Re: Automaton Mod
« Reply #2 on: October 01, 2018, 03:53:06 am »
Nice!

Although it feels a bit like an exploit :)

But oh, well. Since it doesn't break or exploit any server rules it is fine, even if we are not happy about it :)

Xargt

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Re: Automaton Mod
« Reply #3 on: October 06, 2018, 05:38:39 pm »
If Sir Lurler won't be happy about it..,
I'm not going to use it..,
but I'm not going to be happy about it...

Hmm... At least I'll try it.  8)

...
@Djekke

Sir, may I suggestion an on/off switch, a binding key to turn on/off, please.
Thanks.

EDIT: I've figured a way for my on/off, switching tools. :P
« Last Edit: October 06, 2018, 06:24:53 pm by Xargt »

Xargt

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Re: Automaton Mod
« Reply #4 on: October 06, 2018, 05:43:40 pm »
ok, I've tried it more.

I noticed there are a lot of times that mining minerals or wood cutting is slow. My character pauses from time to time.

Maybe it's because of the game ping that I have?
I'm not sure.

...

EDIT: It's going smooth when this is on for the first few minutes. Problem starts after that which I have to turn it off and on to go smooth again.

gobias

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Re: Automaton Mod
« Reply #5 on: November 23, 2018, 03:28:53 pm »
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?

Djekke

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Re: Automaton Mod
« Reply #6 on: November 24, 2018, 06:37:02 am »
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?
Yes, I think that it would be relatively easy to add. But I'm not sure when next version would be ready, I hope it will be soon.

gobias

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Re: Automaton Mod
« Reply #7 on: December 01, 2018, 05:55:33 pm »
Awesome changes :)
I know it's borderline "cheating" in a way but some tasks are just so tedious(those salt water bottles >.<)