I do small fix for this issue and get this log:
This is because we changed "hulls" folder structure, and now your hulls definitions do not override same hulls from core mod as they're have different paths now. And game failed to load same hull from two different folders. Please relocate your hulls definitions to the same sub-folders as we do in core.mod.
The fixed server will be available with the next build for Steam.
Code Select
Parsing errors:
*1) "btc.mpk\data\items\hulls\hull_avalanche.xml":
1) Already parsed xml object with ID=hull_aurora
*2) "btc.mpk\data\items\hulls\hull_avalanche_mk2.xml":
1) Already parsed xml object with ID=hull_avalanche
*3) "btc.mpk\data\items\hulls\hull_banshee.xml":
1) Already parsed xml object with ID=hull_avalanche_mk2
*4) "btc.mpk\data\items\hulls\hull_banshee_mk2.xml":
1) Already parsed xml object with ID=hull_banshee
*5) "btc.mpk\data\items\hulls\hull_boomerang.xml":
1) Already parsed xml object with ID=hull_banshee_mk2
*6) "btc.mpk\data\items\hulls\hull_crab.xml":
1) Already parsed xml object with ID=hull_boomerang
*7) "btc.mpk\data\items\hulls\hull_death_bringer.xml":
1) Already parsed xml object with ID=hull_crab
*8) "btc.mpk\data\items\hulls\hull_dio_i.xml":
1) Already parsed xml object with ID=hull_death_bringer
*9) "btc.mpk\data\items\hulls\hull_falcon.xml":
1) Already parsed xml object with ID=hull_endeavor
*10) "btc.mpk\data\items\hulls\hull_freighter.xml":
1) Already parsed xml object with ID=hull_fang
*11) "btc.mpk\data\items\hulls\hull_freighter_npc.xml":
1) Already parsed xml object with ID=hull_freighter
*12) "btc.mpk\data\items\hulls\hull_hammer.xml":
1) Already parsed xml object with ID=hull_freighter_npc
*13) "btc.mpk\data\items\hulls\hull_hds_i.xml":
1) Already parsed xml object with ID=hull_hammer
*14) "btc.mpk\data\items\hulls\hull_hive.xml":
1) Already parsed xml object with ID=hull_heretic
*15) "btc.mpk\data\items\hulls\hull_hph_c.xml":
1) Already parsed xml object with ID=hull_hive
*16) "btc.mpk\data\items\hulls\hull_pers_i.xml":
1) Already parsed xml object with ID=hull_orca
*17) "btc.mpk\data\items\hulls\hull_pest_red.xml":
1) Already parsed xml object with ID=hull_pest_brown
*18) "btc.mpk\data\items\hulls\hull_pirate_platform.xml":
1) Already parsed xml object with ID=hull_pest_red
*19) "btc.mpk\data\items\hulls\hull_sea_i.xml":
1) Already parsed xml object with ID=hull_pirate_platform
*20) "btc.mpk\data\items\hulls\hull_turret_platform.xml":
1) Already parsed xml object with ID=hull_shuttle
*21) "btc.mpk\data\items\hulls\hull_turret_xengatarn.xml":
1) Already parsed xml object with ID=hull_turret_platform
*22) "btc.mpk\data\items\hulls\hull_violator.xml":
1) Already parsed xml object with ID=hull_turret_xengatarn
*23) "btc.mpk\data\items\hulls\hull_zeus_i.xml":
1) Already parsed xml object with ID=hull_violator
This is because we changed "hulls" folder structure, and now your hulls definitions do not override same hulls from core mod as they're have different paths now. And game failed to load same hull from two different folders. Please relocate your hulls definitions to the same sub-folders as we do in core.mod.
The fixed server will be available with the next build for Steam.