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Messages - ai_enabled

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1
The feature is implemented for A27 Experimental version with the release planned for mid-July.
Stay tuned!

2
Game discussion / Re: Nice QoL addition!
« on: Today at 09:35:58 am »
Sure. Enjoy the game! :-)

3
@snzRoland, right, but it's still a ton of data every time you enter the base + "bookkeeping" overhead (to keep everything updated in live). Even with some smart approach with caching the data and applying only delta updates (e.g. when player returning to his/her base after a while, the state is synchronized by applying changes that happened while this player was away), it's still a challenge.
Plus everything is getting way more complicated with armored safes and other structures with limited access (e.g. a room behind a door that cannot be accessed by everyone) so the available item lists might be different for each player.
Unlike a singleplayer game where this feature is straightforward to implement, in our case, it could easily take days or even weeks of our time that we may better spend on something else that is requested by the community or planned in the roadmap.

Regards!

4
Hello!

Thank you for your feedback! These improvements are suggested from time to time and we're thinking about it.

The biggest problem preventing us from even experimenting with these ideas is that the game is multiplayer—unlike a singleplayer game, all the data need to be synchronized over the network. So providing the information (and keeping it up to date) about the content of all the chests and crafting stations in the player's base is a challenge.
While network bandwidth is not a concern for many countries in the world, some countries have a very limited (and expensive) network capacity and we need to keep that in mind (e.g. we're renting only 5 Mbps servers in mainland China and South America, and they are extremely expensive with every extra Mbps to cost 10 USD/month).

Let's see how it goes with the upcoming update (A27) where we've added new features such as structures relocation or redesigned crafting stations to make them more compact.

Regards!

5
Bug reports / Re: Drone Control Durability & Repair
« on: Yesterday at 05:11:52 am »
Hello!
Thanks for reporting! The patch is coming soon.

Regards!

6
Ideas and suggestions / Re: Wheather
« on: Yesterday at 04:03:55 am »
Hello!

We're considering to work on the weather effects in one of the upcoming updates.
Stay tuned!

7
Bug reports / Re: A27 Super Heavy item cost !
« on: July 07, 2020, 10:06:31 am »
Hello!

Thanks for reporting. We will reduce the high-tech components requirements from 20 to 10 for Super-heavy and Pragmium armor, and also change the recipe for high-tech components a bit.

Regards!

8
Bug reports / Re: Trading station Exploit
« on: July 07, 2020, 08:27:47 am »
It will be fixed in the upcoming patch for A27 experimental version.
The trading station will buy items only with 95% or higher durability/freshness.

Regards!

9
Game discussion / Re: A27 energy weopons
« on: July 07, 2020, 07:37:17 am »
We've considered and it's a good idea to add some stun effect for laser rifle to make it more useful.
Let's see how it plays when we release a patch for the experimental version today.

Regards!

10
Bug reports / Re: PVE Droids
« on: July 07, 2020, 07:09:50 am »
Hello!

Thanks for reporting. Sure, we've added a 15 minutes claim for such dropped drone and its items for the upcoming patch for the A27 experimental version.

Regards!

11
Bug reports / Re: A27 experimental 2 minor bugs
« on: July 06, 2020, 02:14:19 am »
Hello!

Thank you for reporting!
The drones' operation with forbidden objects will be fixed in the upcoming A27 patch.

Regards!

12
Game discussion / Re: Gathering Prag from a PVE server in the Desert
« on: July 06, 2020, 02:12:41 am »
@JohannDoeler, thank you for your feedback!

Quote
I would like that my experience points be preserved on PVE. It was a lot of time playing and gathering resources
Currently, this is not possible as we're completely changing the data format.
However, please rest assured that A27 is completely reworked regarding the progression speed and grind. By the time you will gather resources to build something, it's likely that you will also have enough learning points.

Quote
the fuel made of Pragmium cannot be refueled with energy, only with pragmium
A27 introduced new gasoline fuel cells so you have a choice—a more long-lasting pragmium fuel cells or cheap gasoline fuel cells.

Regarding the meteorites—the gold is essential for some recipes and the meteorite event is currently the easiest way (when you're around) to obtain some.

Regards!

13
Mods / Re: [Client] MapMarkers
« on: July 06, 2020, 02:02:06 am »
@Mars, there is currently no way to do so, I will think about it.

14
Modding info / Re: Automatcially remove armour for an autohealer mod
« on: July 03, 2020, 01:31:10 pm »
Sure! By the way, please consider sharing your mod. :-)

Regards!

15
Game discussion / Re: A27 Experimental is now live!
« on: July 03, 2020, 07:11:07 am »
@grimes, could you provide a screenshot of the game properties (BETAS tab), please? (maybe send it to support@atomictorch.com or just post a link on Dropbox/Google Drive) I'm not sure what's going on, we never heard from anyone else about such an issue with Steam Client.

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