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Messages - SavingPrivatePyle

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1
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: February 05, 2021, 01:20:12 pm »
Update: Version 1.1.4
Change log:

Fixed Rich Lithium and Oil deposits not spawning due to small map size (thanks ai!).  A maximum of 8 deposits of each resource can spawn.
Added new zone - Sulphur Springs!  Bountiful S and KNO3 await, but be careful.. it gets hot here!
Expanded sides of the map a bit to compensate for the land loss caused by the addition of the new zone.
Added up to 2x Scorpions to the Salt Flats.
Added decals to rad towns and improved minor details for immersion.
Cleaned up some zones and textures.
Switched links over to Google Drive as Filedropper was having certificate issues (and captcha is annoying).

2
Bug reports / Rich oil/lithium minimum area?
« on: January 29, 2021, 09:28:59 pm »


Is there a minimum amount of real estate required for rich lithium and subsequent oil to spawn?  Xeno has been available for 2.5 days and there is only a single oil node and 0 lithium nodes so far

3
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: January 23, 2021, 11:22:57 pm »
Update: Version 1.1.3 (A29)
Change log:

Fixed small zone oversight in Barrens expansion.
Removed static "unowned" props from scavenger camps that inhibited natural zone spawns.
Added various new props presented with the A29 update.

Added custom zones for balance and challenge.
New - Alien island - trees, psi groves, large source of sand, medium source of salt/oil, crawlers, burrowers, infrequent spitters/floaters.
New - Boss island - barrens flora with more dangerous fauna (black beetles, scorpions, spitters).
New - Quarry - higher stone density, marginally higher mineral density, frequent stone/mineral "loot", black beetles.
New - Oasis - non-fruit bearing tropical trees and fibers, medium source of waterbulbs and yucca, large source of coffee beans.
New - Iron mine - contains only iron and stone deposits as well as lizards.  This zone is only found around boss pits to allow for high contest of arguably the most valuable resources in the game.

Added palm trees to tropical beaches and plastic scrap/trash to all beaches.
Increased scrap/trash count for roads.
Added non-plastic scrap/trash, infrequent small pragmium, and rare chance for scorpions/spitters to barrens.
Replaced residential and scavenger ruins area mobs with chickens, wolves, crawlers, and rare chance for bear.
Added rubber back to the tropical forest.
To compensate, added blue herbs to boreal forest to balance the north with the south (swamp) as well as increased fiber/twig count.

4
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: January 16, 2021, 05:38:31 pm »
Update: Version 1.1.2 (A29)
Change log:

Expanded Barrens real estate.  This includes additional salt pits, oases, and minor QOL changes such as additional entrances, zone manipulation, and texture blending.
Fixed certain areas not spawning pragmium (thanks ai!).


5
Bug reports / Re: [A29 Editor] Inconsistent Pragmium Wasteland
« on: January 16, 2021, 02:25:52 am »
Solved!

After action summary:

Pragmium nodes (the small ones) are prohibited from spawning in the presence of Restricted Construction zone.  This affected Pragmium Wasteland zone by overlap but was only an issue moving from A28 to A29 editor, as legacy code had a different policy for handling nodes.  A restart of the client fixed any further issues after removing the conflicting zone.

6
Bug reports / [A29 Editor] Inconsistent Pragmium Wasteland
« on: January 03, 2021, 04:22:16 am »
I've been trying to replicate this bug but it doesn't seem to have a pattern.

Some areas of my map are capable of spawning pragmium nodes, where as other areas only spawn the mobs (beetles, lizards, scorpions). 

I can eliminate some factors based on tests:
It is not affected by the size of the zone.
It is not affected by the recency of the zone.
It is not affected by the texture the zone is placed on.

Screenshots

In this particular instance, I used volcano texture to show contrast.

I'm including my .map file for those wishing to investigate.

Check either Volcano.  No pragmium is spawning.  Then check the central boss pit.  Pragmium is spawning.  Check the southeast boss pit.  No pragmium.  Then check either quarry.  Pragmium.  Northeast alien island.. Pragmium.

7
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: January 03, 2021, 04:21:49 am »
Update: Version 1.1.1 (A29)
Change log:

Added new boss battle island.  Also contains the largest source of ores.  Only accessible via teleportation.
Increased tropical beach size, but tapered treeline out into the beach.  Sand default padding should keep sand balance roughly the same while allowing for an interesting and "realistic" look.
Adjusted radiation zones to not interfere with vehicles on the road.
Added road to southeast quarry to closer match convenience with counterpart.
Added radiation to and further developed prospecting camps.
Slight balance adjustments.
Cleaned up various zones.


8
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 31, 2020, 03:18:43 am »
Update: Version 1.1.0 (A29)
Change log:

Added teleporters!
Added a new secret alien island only accessible by teleportation!
Added new mobs to some areas for balance.
Increased surface area of Temperate forest to compensate for removal of rubber from Tropical forest in A29.
Various terrain and zone adjustments to allow for new props.
Balance pass on volcanoes.

Another update contingent on a certain set of props awaits!


9
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 16, 2020, 04:17:41 pm »
Update: Version 1.0.3
Change log:

Added lootable trash spawns to the oceanic beaches (not the delta).
Increased trash presence at outposts.
Added more ramps to the volcanos.
Added mobs and reduced amount of crates (5 -> 3) at industrial stations near both quarries.
Small texturing and prop details.
Various zone fixes and adjustments.

With A29 coming very soon, expect an update to include all of the new content!

10
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 16, 2020, 04:16:48 pm »
Hello,
I am not sure if this is where I would write this but I have come across something interesting.  My base has a Prag. tower that spawns beside it. When I gather the tower the blast takes out half my base..... I have never had that happen before. i am playing on the limited server my base position is 848   506.
C:\Users\plesi\OneDrive

This is unrelated to the map and only possible by means of other server-side mods.  In this case on the Cryofall Unlimited server which has artificially-high resource density and gather rates.  I admire MightyMonte88's work, however the server mods do not represent the intended layout balance which was designed for gather rates no higher than 2.5x with standard density.

11
Modding info / Re: How to make an NPC use a fire scattern pattern
« on: December 14, 2020, 03:10:54 pm »
While at it, is it possible to add an accuracy variable to them?  The rifle NPCs are crazy strong once they get into range because they hit every unobstructed shot.

12
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 11, 2020, 02:32:39 pm »
to much box and Resource regeneration speed so fast ,,, one day?
i already to use map in my server , how can change that?

Resource regeneration is affected server-side.  The map does not change that :)

You can change the rates by altering the scripts on your end, thus making a separate mod.

As for the crates, I wanted there to be lots of them.  The idea is that since most zones are low hostility and accessible from the start, there is little reason to visit rad towns on a normal playthrough considering the tech prerequisites, LP, ammo, armor, and medical item investments as well as the risk of running into other players while being vulnerable due to inherent status effects and medical cooldown.  Having a higher crate count actually makes ruins raiding advantageous to normal farming, but of course the more reward, the greater the risk and investment with the more challenging ruins capable of spawning considerable amounts of mobs and having lengthy and severe radiation exposure. 

Let's not forget that the map is small and intended to host a healthy amount of players to drive competition (and therefore contest) with the larger resource zones.  Resources in some areas may seem exaggerated if you are playing solo/offline.

13
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 10, 2020, 08:43:41 pm »
Update: Version 1.0.2
Change log:

Added 2x new rad towns-- Raider scavenger camps.  These camps are more open and aired, free of creatures and light on radiation exposure.  They allow for an introduction to ruins-style raiding and are respirator friendly.
Reduced the amount of creatures in residential rad towns.
Reduced the amount of loot at military outposts near the Pragmium Queen pit.
Further restricted the proximity of building near rad towns.
Minor adjustments to roads.




14
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 09, 2020, 11:51:39 pm »
Update: Version 1.0.1
Change log:

Balance pass on rad towns to make them less untouchable for respirators (military bases still require hazmat+ and rad medication).  Radiation sources should now be fully intuitive, affected by the density of--as well as the proximity to--radioactive barrels.
Introduced stronger mobs to the military camps near the Pragmium Queen pit to reduce early game access.

Have a few additions in the making inspired by MightyMonte88's work.  Keep posted for updates!

15
Mods / [Server][Map] Paralith, A New Cryofall Map
« on: December 04, 2020, 11:07:42 pm »
Dimensions: 1000x800

1.1.4


Features:
Focused primarily on balance - no matter where you build, it should not feel like a poor choice.
Careful measurements to allow for maximum building space.
Centralized desert and boss locations.
Challenging but rewarding endgame content.
Unique and rich land formations placed in areas allowing for high levels of contest.
Secret islands only accessible by teleportation.
Custom zones for challenge and balance.

Radtowns include:
2x Military bases
2x Suburban neighborhoods
2x Research outposts
2x Raider scavenger camps
2x Prospecting camps
2x Pioneer fortresses

But there are plenty of small treats sprinkled around the map to encourage exploration.

Enjoy!

Latest version: 1.1.4
For server admins: Paralith.mpk
Add line to mod config:
Code: [Select]
<mod>Paralith</mod>
For the Cryofall Editor: Paralith.map


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