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Modding info / Re: Documentation?
« on: November 05, 2019, 03:36:36 pm »
Ah, great, I'll give that a try.


Modding info / Re: Documentation?
« on: November 05, 2019, 04:33:12 am »
I have looked at the DLLs and such with the object browser, but comments on compiled code does not show there.  It gives me an idea of the shape of it all, but not the function.

Modding info / Re: Documentation?
« on: November 04, 2019, 07:14:27 pm »
It has been close to six months, has there been any progress on documentation?  It's easy enough to read the documentation in the parts where I have the source, but the closed parts of the API are a bit more black box than I can sort out for the types of things I'm looking to do. 

Is it perhaps possible to just get documentation for that part of the API if it's a matter of scheduling?  I really want to get busy on some heavy duty modding, but I just do not have enough information to do anything but simple mods at this point.

My hello world-like works now, so I can proceed ahead.  Thanks again!

Ah, yeah, that helps a lot.  However, it seems more like it wants to find it all in AppData/Local rather than Documents.


None of the files you're talking about exist anywhere in the editor.  No ModsConfig.xml anywhere, after running the editor, there's no Logs directory.  Near as I can tell, the editor that is delivered via Steam is broken without a lot of extra effort that includes knowing things that are not mentioned anywhere as near as I can tell.

You guys really need to at least provide documentation on how to fix the editor's setup and configuration so that we can actually expect it to DO anything.  I don't even know where to freaking BEGIN to get it to where the editor is working properly, but apparently it involves a whole ton of missing files.

One of the mods I'm planning to work on are some tileset replacements to give it a more 16 bit console RPG look.  The test case I've started with as a sort of "Hello World" is simply to replace the main forest texture with a pink texture just as a proof.

I created my project with the Studio project tool, so it does include the usual text files and project files, but I won't detail the stuff that I didn't change or add.

In %\CryoFall Editor\Data\Mods, I have a directory called "FooTile.mpk."  Inside that, I have a sub-directory ".\Content\Textures\Terrain\ForestTemperate\".  In this folder, I have a 2048x2048 pink JPEG called "TileForest3.jpg".

When I run the editor, the image override doesn't seem to be taking place.  If I instead replace the same image in the extracted "Core.cpk" directory, then it DOES show the new image.

The issue is reliably reproducible based on the above information.  Am I doing something wrong?

Modding info / Documentation?
« on: May 17, 2019, 02:26:59 pm »
I've seen mention of documentation for the non-open parts, but haven't been able to actually find any source for it.  I've got several mods planned, and have started really tearing apart the available source, but if external method calls and their arguments aren't enough to make clear what's going on, then I find it hard to keep finding the thread of what I need to figure out to do what I want.

Are the docs just not available yet?  If so, is there any idea when we might be able to expect them?  Or am I just missing the link somewhere?


- DJ DefE D

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