Misc - New character creation screen (so you can customize your character when joining the game!)
- New customization options for your character including new faces and face elements
- New player character knockout/death falling sounds
- Charcoal now stacks to 250 (it was 100 before). So it's more convenient in case you use it as fuel in your steam generators and furnaces
- All loot piles (e.g. near roads) now cannot be damaged (since there really is no need to). You can still collect it in the same manner as before
- Updated drop tables for things you can find in radtowns
- You can now enable an option to display healthbar and status effects over your own character (same as it is displayed for other characters)
- Removed collision boxes from lava fissures found in volcano areas
- Increased floor durability (e.g. bricks, concrete, and metal), now it can withstand even a few direct grenade launcher shots.
- Changed the power generators shutdown mechanic when 100% shutdown threshold setting used—all generators will shutdown when reaching 100% charge
- Improved boss minion spawn algorithm to ensure no physical collisions for spawned minions
- Improved world event queue algorithm
- Bosses cannot be dazed anymore
- Increased durability of vehicle autocannons
- Laser sight's beam will penetrate through some obstacles such as low workbenches and new fence wall
- Space debris event: reduced drop rate of grenade launchers and grenades
- Multitude of other small improvements and changes
UI, presentation, options & accessibility - Reworked visual presentations of many UI elements (especially HUD widgets and buttons) to make them more clear and visually appealing, with shadows and improved color scheme. The usability and accessibility of several menus were also improved
- New icons for buttons inside of the inventory menu. And reworked menu in general
- Many new UI icons and other assets for all new content
- Reworked status effect icon appearance
- Added padding to the top menu buttons to make it easier to use
- Added hint system to status effect tooltips to make their effects clearer
- Added hints about switching ammo types in your current weapons into all ammo types
- Implant tooltips are now expanded with info about the stats modifications—such as the ability to eat spoiled food and overeat provided by Artificial stomach, or health regeneration +400% by Healing gland, etc
- After pressing the Random button in the character customization menu, you can revert to the previous face style by pressing the undo button
- Changed default control scheme to be more in line with modern times
- Diagram for how to use Mulchbox (inside the interaction menu)
- Diagram for how an energy turret uses energy (inside the turret UI)
- Added "Hide quests panel" option to the options menu
- Red broken shield indicator over non-claimed structures is displayed only when the mouse cursor over or Alt/L key is held
- Inventory character's doll is always ready to render now (no lag when opening the inventory after the first time)
Map menu - Map menu now includes a coordinates grid with coordinate labels on the sides. The coordinate format changed to include sector coordinate prefix
- Map menu rendering speed improved by roughly 100X
- Improved current character's pin appearance and draw order in the map menu
- Improved active event area map marks
Fixes - Game incorrectly highlighted tiles along the roads as restricted for construction when placing a land claim
- Fixed an issue when some Steam achievements (such as equip golden armor set) were not granted
- Relocating the bed didn't update the map mark position for it
- The pain status effect was added to a player with the broken leg status effect when attempting to "run" while driving a vehicle
- PvP: S.H.I.E.L.D. activation cooldown was reset when upgrading the land claim
- Other miscellaneous fixes
Editor - World objects copy-paste
- Terrain copy-paste
- Added a shortcut to go to the next object of the currently selected type (select an object of the desired type in the objects palette and press Tab key, use Shift+Tab to jump to the previous object)
World props - Bridge/Road between different height levels (ramp) to connect roads on different height levels. Two versions
- New bunker-style wall (thick) for massive radtowns
- New house type. More cozy than the old concrete style

It is used for some radtowns now to give more variety
- Futuristic cars, several versions in different colors (style ala Syndicate)
- Wooden wall (similar to our radtown wall, but made from wood)
- Alien structures remnants (can be found near teleport locations)
- Broken bridge
- Helipad
- Broken/ruined vending machines (several types)
- City street trash can
- Green bush in a concrete box
- Broken solar array
- Public use benches
Steam Achievements - Try all food (completionist tab "food")
- Catch all fish (completionist tab "fish")
- Find all loot (completionist tab "loot")
- Kill all creatures (completionist tab "creatures")
- Build oil cracking plant
- Find all teleport locations
- Use drones for mining
- Mint coins
- Event: Blue Glider (fish)
- Event: Meteorite drop
- Event: Psi grove
- Event: Space debris
- Event: Floater migration
- Event: Thumper migration
- Two hidden achievements (Pragmium Queen and Sand Tyrant)
Server configuration (ServerRates.config file) - Added setting to configure the faction creation cost ("Faction.CreateCostLearningPoi
nts")
- Added setting to set public faction size ("Faction.MembersMax.PublicFact
ion")—250 members by default
- Added setting to set private faction size ("Faction.MembersMax.PrivateFac
tion")—25 members by default
- It's possible to restrict the creation of public factions by setting "Faction.MembersMax.PublicFact
ion" to 0
- Added setting to restrict alliances feature ("Faction.PvP.AlliancesEnabled"). This and previous settings are useful for CryoSmall, CryoFive, and other similar community servers
- There are several other new server rate settings that these patch notes do not cover. They have a complete description right in the ServerRates.config file.
Modding - Modding: introduced [RemoteEnum] attribute. All enums that may be passed over the network must be explicitly marked with this attribute
Technical changes - Updated to .NET 5.0 (for both server and client)
- Updated to MonoGame 3.8
- Updated to NoesisGUI 3.0.9
- Replaced Lidgren Network with LiteNetLib (reliable UDP network library) as Lidgren library is no longer maintained. LiteNetLib is a great replacement with very high performance and low overhead. We're also actively contributing to it with pull-requests and suggestions
- Replaced from Steamworks.NET to Facepunch.Steamworks
- Added network packet loss metric to network performance indicator
- Server: Increased check rate/accuracy and optimized performance for land claim decay reset system
- Server: Added a proper error message when the game server cannot load a savegame from the old version of the game
- Improved auto-selection of the game language when launching from Steam Client from the first time (the game will still ask for confirmation)
- Added RenderingEffect system and API to add effects to rendering components (e. g. teleportation visual effect is applied to the actual character's skeleton or vehicle).
- Cleaned up the code to use C# 9.0 target-typed new() expression for Core.cpk scripts—to make code more concise
- Added support for new quest tasks
Important - With this update, all the official servers were wiped as the savegame from the previous version is not compatible with this update due to breaking changes as we've announced earlier in Steam News.
- Community server owners can choose whether to update (
server update guide) or not (we're providing legacy A28 client version in Steam Client -> CryoFall Game properties -> BETAS tab)
- Some mods are not updated by their authors for this version. You could contact mod authors to ask them to update their mods
And finally, please consider leaving an honest review for the game on Steam if you haven't done so yet. Thank you for playing CryoFall and always supporting us!