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VoidExpanse - Patch notes v1.4.x

Started by Lurler, June 19, 2015, 01:37:01 AM

Lurler

VoidExpanse v1.4.x Update patch notes.

=== VoidExpanse v1.4.0 (EXPERIMENTAL) ===
New features:
   * New hacking system and special terminals that can be hacked for loot
   * New trading mechanics for stock and price generation to make it more balanced and realistic
   * Experience for trading
   * New skills: more experience for trading, several hack-related skills, electronics skill
   * New skill section - industry
   * New ships (a whole lot of them!)
   * New character type - Electronics specialist.
   * Console command for MP: delete_player %player_name%
   * Interactive space objects - refuel and repair stations, terminals
   * Whole load of new weapons, especially fast firing ballistic cannons
   * Added unique faction ships for each faction, you will receive one of them when you join a particular faction
   * New devices, such as healing beam, new EMP, etc.
   * New face parts, such as hairstyles for both sexes
   * New items
   * Modding: added API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
   * Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces

Changes:
   * NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
   * More gear on the starting station
   * Relics and alien guts give different amount of science points
   * Asteroids content generation is now semi-random
   * Expanded Joe's quest with new content
   * Expanded tutorials
   * Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
   * Rebalanced many skills
   * Better multiplayer menu + featured servers are now displayed as such
   * Some devices and boosters now use the new electronics skill
   * EMP device now requires energy to operate
   * Rebalance several weapons
   * Adjusted volume for certain sounds and fixed clipping
   * NoesisGUI updated to v1.2.3
   * Improve savegame backup system
   * Improved particles effects
   * Super-duper-long trails (could be disabled in options)
   * Improved options menu
   * Improved logging
   * Updated to Unity to v5.1 (their new stable version with over 170 engine bugs fixed)
   * Added a notification to the player if they connect to a server with a different language
   * Mods info for MP servers is now shown
   * NPC will now use their weapons even if they are running away from you
   * CoreFunctionality.js refactored, extracted SystemMerchants.js, SystemMiners.js, SystemPatrol.js (finally!)
   * Better AI interactions
   * When selecting items/cargo amount to purchase, the max amount now takes player money into account
   * Trade - tries to put purchased item into the cargo, if no space available then in storage
   * More accurate animation when buying items from the store with Shift-key
   * New audio options
   * No more dead zones for Pirate Den turrets!
   * Improved important skill highlighting to make it easier to see which ones are important
   * Mono server bundles for Linux and Mac are now using Mono 4 with SGen GC
   * Radar marks now use alternative shapes as primary shapes

Fixed:
   * Fixed scale range didn't apply on visual appearance of the special objects
   * Fixed server exception "collection was modified"
   * Fixed savegame being falsely reported as corrupted (unable to load the savegame)
   * Fixed NPCs merchants being stuck on the station entrance
   * Fixed trails rendering issues
   * Fixed rare problems with establishing connection to the master server and game servers
   * Fixed all resources removed in mining quest instead of the specified amount
   * Fixed script error "TypeError: null cannot be converted to an object at StarSystemUpdate (corefunctionality:409)"
   * Fixed various networking issues
   * Fixed savegame corruption issue
   * Fixed some players not being able to start Singleplayer game on Windows XP
   * Fixed issue where players couldn't connect to a multiplayer server until next restart
   * Fixed crash related to AI behavior
   * Fixed after activating a translation mod, the languages list in the options menu didn't show the new language in the list until the game was restarted
   * (modding) Fixed issue when star systems faction was changed multiple times per game frame and the client cannot display factions on the galaxy map at all
   * Fixed music starting to play when the game is not focused and sound should be muted

=== VoidExpanse v1.4.1 ===
New features:
   * Added "Wasp" heavy cruiser hull.
   * Hacking made little bit easier (especially in the starting system) and print short hacking manual to the log.
   * Hacking nodes generation algorithm improved, so you get always expected amount of the dangerous nodes.
   
Fixes:
   * Fixed Linux input issues.
   * Hacking terminals and mini-stations sometimes spawned too close to each other and stations.
   * Fixed hacking start price - now it's always 1 power cell for any difficulty (except terminal in the starting system).
   * Improved handling of the resolution changes on Mac.
   * Temporal fix for wrong aspect ration on 1280x800 on 13" MacBooks.
   * Hacking of terminal in the starting system now gives you the achievement.
   * RCS trails not rendered properly when you fly forward and try to rotate/strafe.

=== VoidExpanse v1.4.2 ===
It's a hotfix.
Changes:
   * If by any reason (bug, mod, etc) you have a hull in the inventory - now you will be able to move it to storage or equip.

Fixes:
   * When join a faction you receive a free faction hull, but it was added to the Inventory container, not Storage, and you cannot equip it

=== VoidExpanse v1.4.3 ===
New features:
   * New types of the pirates (based on the new hulls and weapons introduced in v1.4).

Changes:
   * Savegame compatibility improved. If you're playing the savegame from v1.2.9 now you will be able to finish the terminal hacking quest - just talk about it with Joe again and he will pass you.
   * Battle music now activates if there are any enemies nearby.

Fixes:
   * Asteria hull had the strafe RCS oriented in the wrong direction.
   * Sometimes battle music remains when there are no enemies nearby.
   * Improved Master server connection handling. Implemented fallback mechanism.

=== VoidExpanse v1.4.4 ===
New features:
   * Now players ships has special icons for the System Map with a different icon for the party members
   * Ships has colored name captions - easier to recognize the enemy and friendly ships

Changes:
   * Data and screenshots folders relocated on Linux and Mac (see below)
   * /pwn command add also power cells (don't cheat please!)

Fixes:
   * Fixed some typos and errors in the text
   * Resolved issue with launching the local and dedicated game server on Windows with FIPS-enforced security policy
   * Fixed bug when while the chat opened the weapon aim lines stops updating
   * Fixed NoesisGUI rare crash on Linux when using Alt+Tab

Notice for Linux & Mac users
Starting from v1.4.4 the game data will be stored in the proper system location (following standard Linux & Mac conventions):
Linux: <Documents>/AtomicTorchStudio --> ~/.config/AtomicTorchStudio
Maс: <Documents>/AtomicTorchStudio --> ~/Library/Application Support/AtomicTorchStudio
(current data folder will transferred automatically when you start the new version first time)
The screenshots in standalone version will be saved to the "<user folder>/Pictures/VoidExpanse Screenshots" folder if it exists. Current screenshots will be also transferred automatically to this folder.

=== VoidExpanse v1.4.6 ===
New features:
   * NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1)
   * New API function npc.SetupWeaponUsage()
   * Galaxy generation cannot fail now - it will try generation with modified seed
   * World seed info is now saved to savegame metadata (1)

Changes:
   * Ores and goods amount generation limited according to it's market value (1)
   * Rebalanced trading profits within the same system (specifically faction capital systems)
   * Trading experience now takes into account your character level
   * Improved sort order for goods and ores in shop - they always will be displayed in a consistent order
   * AI will not use weapons non-stop now
   * NPC initial spawn improved (1)
   * Improved balance with the starting and adjacent systems, difficulty specifically (1)
   * SettingsServer.xml is now created right after server startup
   * Path to SettingsServer.xml file is now printed to the server console

Fixes:
   * Fixed objects spawning too close or inside each other

Important! Points market with "(1)" require new game to have effect.

=== VoidExpanse v1.4.7 ===
Changes:
   * Friendly NPCs won't be so eager to attack you now if you accidentally hit them while fighting the bad guys

Fixes:
   * Fixed spawning of merchants, patrol, mining and headhunters ships

=== VoidExpanse v1.4.8 ===
Changes:
   * Modding: added long trail XML values (see trail_engine_hull_shuttle.xml)

Fixes:
   * Fixed ships getting stuck on station entry when loading a savegame where it was there
   * Fixed damage being applied twice per hit, experience added twice per kill and other "twice" issue (including some quests problems!)


=== VoidExpanse v1.4.9 ===
New features:
   * Skills reset - ask chief scientist about holodeck training!

Changes:
   * Long mod descriptions will now be displayed truncated and button "read more" is added
   * When you need a certain item for a quest the game will also check your station storage container if you're docked to the station
   * Some pirates and Xengatarns will now try fly away if you critically damaged them
   * NPC will try not to ram you so often :)

Fixes:
   * Fixed local game server crash during Selek Jeredan's "Exodus" mission
   * Fixed Exodus mission - civilian ship entering jumpgate effect
   * Fixed (Steam version) mods configuration sometimes reset when you connect to a multiplayer server
   * Fixed fanatics quest requiring luxuries while their supply is limited

=== VoidExpanse v1.4.10 ===
Changes:
   * stb_image updated to v2.06 (faster textures loading, less crashes, support for progressive JPG)
   * Removed "total_memory_process_mb" metric on Mono
   * Remove game option "Default cntrol scheme" as players can simply switch it in the game (from inventory or by pressing "Z" key)
   * New goods/ores introduced with Mods now do not require starting a new game to appear

Fixes:
   * Fixed false "corrupted save" error which made it impossible to load the savegame in some rare cases
   * Fixed undocking button bug in MP
   * Fixed game crash when some ore/goods added by mods, but mods was disabled after that
   * Fixed issue when new ore or goods added with a mod would crash the game upon docking


! Extra notes !
* Saves are compatible with the previous singleplayer version
* For multiplayer - don't forget to update both: client AND server
* Notice to the servers owners - it's better to create a new world, otherwise some new features will not appears on your server


kyokei

Wow - nice patch notes!
I will give this a test run this weekend - as discussed with AI

kyokei

Feedback given to AI.

Mac version seems very very solid (can't play enough to test the new stuff but gameplay wise it worked like a charm).

Linux version has issues (atleast on my PC), details and logs sent via PM

ai_enabled

Quote from: kyokei on June 19, 2015, 10:56:41 AM
Feedback given to AI.

Mac version seems very very solid (can't play enough to test the new stuff but gameplay wise it worked like a charm).

Linux version has issues (atleast on my PC), details and logs sent via PM
Thanks for you feedback, hope all the issues will be fixed in the next build.

ai_enabled

VoidExpanse v1.4.1 is available now. Now you could download it also from Steam experimental branch (http://steamcommunity.com/app/324260/discussions/0/594821545176018729/).

jeeplaw


Lurler


kyokei

Tested the Steam version on Ubuntu Mate 15.04, Ubuntu Gnome 15.04, Ubuntu 15.04, Arch. All works perfectly fine.
Only issue is still the damned AT intro movie :) (kill that bug with fire AI!)

I have had no chance/time to play further to test out the new ships etc. I did check the hacking which is very fun - such mini games suit the game.

Tested the Mac version on my 13 inch MBP, found no issue whatsoever.

I'll leave Windows to the others since I don't have it anymore!

ai_enabled

Quote from: jeeplaw on June 22, 2015, 08:28:44 PM
1.4.1 not availabe yet from atomic launcher?
It was my fail, sorry.

Quote from: kyokei on June 22, 2015, 11:28:19 PMTested the Steam version...
Thanks for testing, so it seems to be the best build of VoidExpanse :).

We just made VoidExpanse v1.4.1 a new stable build available for everyone on Steam and AtomicTorch.com either. Hooray! ;D

Ohfive30

I was able to play a bit today, great stuff, I like the hacking, I thought it was too easy to begin with, until I ran out of nodes and hadn't made the required connections!

I'm looking forward to trying out the EMP too, that should be fun :)

Lamagra

Hello,

First time poster here who recently bought the game and been trying out the new patch.
I stumbled upon a bug where the ship you receive from Sgt. Ragnar for joining the Order ends up in your Ship Inventory instead of your Storage.
This results in not being able to use the ship since it displays the following error message: "Cannot take item. You cannot place the item here".
You can find a screenshot here. (http://www.lamagra.be/voidexpanse_orderreward.jpg)

ai_enabled

Quote from: Lamagra on June 23, 2015, 03:11:33 AM
Hello,

First time poster here who recently bought the game and been trying out the new patch.
I stumbled upon a bug where the ship you receive from Sgt. Ragnar for joining the Order ends up in your Ship Inventory instead of your Storage.
This results in not being able to use the ship since it displays the following error message: "Cannot take item. You cannot place the item here".
You can find a screenshot here. (http://www.lamagra.be/voidexpanse_orderreward.jpg)
Hello!
Thanks for reporting this issue. We will fix it with the next patch. Until we released the patch, you could get the same ship by using console command if you want it: /additem hull_crab_order (it will be added to storage container).

Quote from: Ohfive30 on June 23, 2015, 12:35:14 AM
I was able to play a bit today, great stuff, I like the hacking, I thought it was too easy to begin with, until I ran out of nodes and hadn't made the required connections!

I'm looking forward to trying out the EMP too, that should be fun :)
Thanks for your feedback! I'm glad you like the game.

Regards!

ai_enabled

Lamagra, the issue is fixed in VoidExpanse v1.4.2 released now. You should be able to equip/move out the given hull now.
Regards!

Lamagra

Quote from: ai_enabled on June 23, 2015, 05:36:00 AM
Lamagra, the issue is fixed in VoidExpanse v1.4.2 released now. You should be able to equip/move out the given hull now.
Regards!

Now that was fast  :D
I've just tested it and was able to equip the hull.
Thank you.

ai_enabled

VoidExpanse v1.4.3 is available now!