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Messages - ai_enabled

#1261
Thank you for the logs.
I will address it to the NoesisGUI team, it seems strange that it cannot use GLSL 1.40.
#1262
Servers / Re: kunix.org -PVE- / community server
April 27, 2015, 02:56:44 AM
I hope the content update will breathe new life to the multiplayer :).
kyokei, thanks for your invaluable support!
#1263
Could you upload the latest game log file located at ~/.config/unity3d/AtomicTorchStudio/VoidExpanse/Player.log please?
#1264
Hello!
Thanks for reporting! It seems the game server cannot establish secure connection with the Master Server when you run the server for the first time. We will investigate and fix that.
Regards!
#1265
Hello!
We have already a prototype for these ideas, and it works in a way you've described. However, there are a lot of work before we can release it (for example, the game requires checksum for all the files, which is automatically provided by the ZIP archive).
About the mod reloading - I think the shortcut for reloading all the data will be much more useful than a key in the options: Ctrl+F5 for reloading client only, Ctrl+F6 for reloading client and server together (so the client will re-connect).
Regards!
#1266
Mods / Re: tools for modding?
April 24, 2015, 01:51:02 AM
We're considering it. Also we want to add ability to reload CPK/MPK right in the game, so you can faster test new scripts and visual appearance.
#1267
Currently there are no such event. We could add it in the future versions.
You can workaround it by spawning some cargo when you see that there are no cargo in the NPCs inventory.
Regards!
#1268
>> Is the cargo generated randomly from a drop list?
yes.

The NPCs have inventory, but it's always empty for them. So with scripting you can place something to it and when NPC die you can spawn a drop container with these items.

Regards!
#1269
Yes, it's not implemented it in v1.2.9. Will be added in the next version.
We've also noticed that when developing the healing ray device.
Regards!
#1270
Bug reports / Re: Game Still wont Run in ubuntu
April 23, 2015, 11:42:44 PM
VoidExpanse v1.2.9 should run fine for you. Have you tried it?
#1271
Use this command
op add <nickname>
(if use it in chat, prepend it with a / )
#1272
Thanks for the script.
It will be fixed with the next build. It happens because you're adding a crate (which is a physics body) while the server iterating the list of the physics objects. So collection was modified and it stops processing it. However, it stops only for the current server frame and it will continue on the next frame, so this exception is just a warning for us, don't worry about it - it should works fine!
Regards!
#1273
Help section / Re: Creating an empty space crate
April 22, 2015, 12:52:39 AM
Sorry for that, I've found a bug with this function, a small mistype ruining it... :-( Will be fixed in the next build.
As a workaround, please create a new droplist xml ("droplist_empty.xml") with the content:


<?xml version="1.0" encoding="utf-8"?>

<root>
<header>
<id>droplist_empty</id>
</header>

<data>
<!-- empty list -->
<list>
<type>2</type>
<elements></elements>
</list>
</data>
</root>


Place it at the "data/itemslist" folder and then you can invoke function generator.AddContainer() with the "droplist_empty" argument. It should spawn an empty crate container.

Regards!
#1274
Hello!
You need to edit the item XML file and add "quest_item" to the "flags" element like we done for some quests items available in the game.
Regards!
#1275
Hi!
How often does it happen?
Usually it's nothing serious and caused by some limitations in the server engine and can happens sometimes even if you're playing without any mod. It doesn't cause any harm, but the exception is written to the log.
If it always happens after execution of the script from your mod, then upload the mod and we will test and fix it.
Regards!