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News and Updates / Re: CryoFall - Patch notes v0.13.x
« Last post by ai_enabled on June 08, 2018, 12:38:14 am »
=== CryoFall v0.13.2.4 ===

- Old issue with "Black screen" bug when switching MSAA mode (or when playing with disabled MSAA)
News and Updates / Re: CryoFall - Patch notes v0.13.x
« Last post by Lurler on June 07, 2018, 04:38:49 am »
And another update! We are on the roll this time! :)

=== CryoFall v0.13.2 ===

- Rebalanced creatures attack range, attack rate, and damage defense (this is really quite substantial change so we'd like to hear your thoughts on this)
- Slightly rebalanced Herbal Remedy recipe
- Increased healing herbs spawn density
- Rebalanced Musket and Flintlock pistol (increased damage, but also longer reloading time)
- Rebalanced armor defense formula to provide slightly more protection
- Increased armor durability (roughly by 2 times)
- Increased armor base stats, especially for impact protection and rebalanced certain armors to be more suitable for their designed role
- Further item synchronization improvements

- Fixed weapon scantest - in some cases the hit was not registered (this is very major improvement as it affects both player weapons and monsters)
- Fixed placement of seeds and saplings: it was possible to place it in your current position and stuck there (thanks @Aroie)
News and Updates / Re: CryoFall - Patch notes v0.13.x
« Last post by Lurler on June 06, 2018, 07:27:43 am »
=== CryoFall v0.13.1 ===

New features:
- Allows to unload ammo by cycling ammo type to "none" ("B" key by default)

- Increased creatures attack range (will be properly implemented in the next small patch with the required balancing changes)
- Item synchronization improvements
- Tooltips performance improvements
- More responsive actions when clicking on buildings/objects
- Added context menu to chat. You can click on any name for additional actions (such as mention and copy)
- Implemented chat message size limit
- Increased animal fat droprate from turtles
- Decreased food value for cooked meat (it was way too high compared to other foods; farming is more justified now)
- Improved creatures orientation based on the target position
- Improved performance for both client and server
- "Rechargeable battery" renamed to "High power capacitor" (this item was not implemented as an actual rechargeable battery; currently it's only used in high tier land claims)

- Fixed chat scrolling
- Fixed an issue when the attack animation sometimes not playing
- Fixed an issue when the campfire (or any other object) animation was stuck in the "active" state or was playing over another active animation
- Fixed double loot bug when killing creatures
- Fixed "B" key (switch ammo) press for melee weapons reporting "no ammo"
- Fixed Scorpion move and attack animations
- Fixed creatures movement (zig-zag walking issue)
- Fixed incorrect sprite offset or draw order for certain objects
- Fixed random incorrect light offset bug
- Fixed unnecessary memory allocations for sound and music
- Fixed building repair sound not playing
- Fixed a sprite remaining from the destroyed Display Case structure (thanks @Aroie)
- Adjusted shadow sizes and positions for all creatures
Ideas and suggestions / Re: F.A.Q.
« Last post by Lurler on June 04, 2018, 03:28:04 am »
By the way, I don't see the picture in your post. I think it is better to upload it to imgur or similar service.
Ideas and suggestions / F.A.Q.
« Last post by p0ki on June 03, 2018, 06:41:43 am »
Hello Everyone.
Most of the time im in the game I see questions regarding usually the same stuff. So I will collect them here to point you here when asking :)

Can I repair my equipment? - Nope, and once it breaks it is gone for good. Just craft a new tool/armor.
How can I move my wall? - You can't. You need to deconstruct it and build it somewhere else.
How can I deconstruct? - You need to get a crowbar. Research it in Tier2-Contruction. But be warned, you don't get any ressources back

More questions once I hear them and got the time to document :)

Where can I get #ressource?
Clay is dark orange on the map, on the right in this example.
Copper and Iron are found on the mountains, they are marked brown and located on the top of this example.
Sand is located at the beach and around water sources.
Berrys and herbs are found everywhere on the map, but are more common in the dark green spots.

Regards, p0ki
Ideas and suggestions / Re: The new Salt / Water
« Last post by ai_enabled on June 03, 2018, 06:40:44 am »

Yes, it should be possible. Will consider this for the next hotfix update.

Ideas and suggestions / The new Salt / Water
« Last post by p0ki on June 03, 2018, 06:26:25 am »
since the last update a lot has changed regarding salt/gold.

Back then you needed 10 bottles of water for 1 salt.
Now you need 2 bottles of (salty)water for 1 salt.

Back then you needed 25 salt for 1 gold.
Now you need 10 salt for 1 gold.

Overall the needed water for 1 gold is reduced from 250 bottles to 20 bottles.
I really like this new mechanic, since now I no longer need a room full of wells to get enough water for my gold.

BUT filling up the bottles requires you to click every time for each bottle. When mining you can simply hold the mousebutton down, but when you hold it down on the water you only get a single bottle with salty water.
Is it possible to change this, so that holding the mousebutton starts the next cycle once the previous one is finished?

Regards, p0ki.
News and Updates / CryoFall - Patch notes v0.13.x
« Last post by Lurler on May 31, 2018, 04:34:49 am »
New CryoFall update is finally live now!

We are also looking forward to your YouTube videos and specifically let's plays as well as Twitch streams!

Don't forget to join and follow our social channels and websites:
   - Discord server:
   - Forums: (this forum)
   - Reddit:
   - Twitter list:
   - Official website:
   - Development blog:

Now, without further ado, let's see what's new in this version.

=== CryoFall v0.13.0 ===

Major new features:
   - New quest system!
   - Number of starting quests that will teach new players basics of the game and provide general guidance early on, we will be expanding this system with each subsequent update further
   - Items can now be used directly from inventory (drag and drop it on your character or simply Alt+Click on it)
   - New strength boost medicine and character effects
   - New structure: Evaporation fridge
   - New items: industrial chemicals, new bottles with water (salty and stale), etc.
   - New props and decorations for ruined towns
   - New equipment: respirator
   - Help button in inventory (listing of all the item shortcuts)
   - Interaction tooltips/hints are added to world objects
   - Many new technologies
   - Trees now drop saplings that can be planted
   - New water type (lake)
   - You can now fill bottles from water bodies (lakes and sea)
   - Added survey when exiting the game (please leave your feedback if you have extra 5 minutes)

   - Map size expanded (specifically desert and northern area)
   - Map now includes more points for oil and lithium extraction
   - New points of interest to explore on the map
   - Each radtown now has an individual sign to denote which type of facility it was (and consequently what loot you can expect)
   - Radtowns radiation levels rebalanced (there are three distinct tiers of radiation danger depending on the facility type)
   - AI can now move and attack up/down slopes
   - Screenshot now includes game version
   - You can now move even with any menu open
   - Door blueprints are now "open" by default so you can move through them
   - You can no longer punch trees (you could, but no damage applied and the game will tell you to use an axe)
   - Significant balance changes, especially to crafting (some recipes are also cheaper)
   - Improved performance across the board, especially asset streaming which decreases the micro freezes on asset loading
   - Improved server performance so you should experience smooth gameplay even if there are hundreds of players.
   - Credits updated and now includes the list of used technologies.

   - Fixed exploit with weapon range. We will see how it plays and make further changes if necessary
   - Fixed issue with some animals that couldn't be killed
   - Fixed annoying head bobbing during the melee attack animation
   - Fixed console not opening in non-US keyboard layouts
   - Fixed new options not applying when an updated version of the game is launched
        - Fixed incorrect door orientation detection when building a door near an another door.
   - Number of other fixes and improvements

   - The world has been wiped. Enjoy a fresh start!
Ideas and suggestions / Re: Killers should be named
« Last post by Lurler on May 29, 2018, 04:30:35 am »
Well, griefing and raiding is part of multiplayer experience :)

But there will be several changes in one of the future versions to address this concern:
- you will be able to build defense turrets to protect your base from attackers when you are offline
- there will be higher tiers of walls to make your base even more defensible
- raiding will only be viable with explosives (which we will also add later), so raiders will leave new players alone and only focus on advanced players who can defend themselves, as only they will have valuable loot and raiding newbies would be just a waste of time for attackers
- we will also launch purely PVE servers where PK and raiding will be disabled

Bottom line is - don't worry. We are aware of the issue and we will make all the necessary changes to make the game interesting for everyone! :)
Ideas and suggestions / Killers should be named
« Last post by Saceur on May 28, 2018, 10:13:21 am »

first of all I enjoyed playing the game and did not encounter any bugs so far.  :)
Neverless I suggest to name a killer and thief. During the time I was offline I was killed and robbed >:(. This may be part of the game and of course it takes a real hero to kill and rob an offline player, but maybe it would be more thrilling, if the renegade is named. Of course I would prefer to be save while I am logged off, but I understand this could be difficult as well.

Best greetings
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