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Messages - ai_enabled

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1
Help section / Re: User problem
« on: Yesterday at 02:55:27 pm »
@Keken, hello!
I'm glad to hear the issue is resolved. We didn't do anything. I wish all the issues were resolved that simple :-) .

Regards!

2
Help section / Re: User problem
« on: Yesterday at 02:33:51 am »
@Keken, hello!
1. please ensure you have deleted "Documents/AtomicTorchStudio/CryoFall" folder on every PC.
2. please ensure you're logged in with different Steam accounts on every PC.
If you still have the issue, please send me a private message or chat in Discord (@ai_enabled
#2198). We will investigate and resolve it quickly.

Regards!

3
Servers / Re: Few Questiong About script
« on: Yesterday at 02:31:14 am »
Hello!

1. we will provide a new const for this rate.
2. the change is required to be done not only for the server, but also for the client (so it should be distributed as a client+server) mode. This is because the client is performing independent game simulation including items management to ensure the lag-free experience to the players. Advanced lag prediction means that some code simply cannot be changed on the server only as clients will not know about the change unless you provide it as a mod. It will be easier in the future as mod distribution will be possible via Steam Workshop.
3. the LP is provided for skill activity (like woodcutting). You need to adjust each skill LP conversion coefficient (property ExperienceToLearningPointsCon versionMultiplier).
4. see TechConstants.cs
5. see #2 this is the same problem with client not aware of the recipe
6. edit each LandClaim building, look for repairconfig
7. you need to edit the droplists for each loot container (or wait until we implement a const I mentioned in #1). "countRandom" is an additional random amount of item player could get.

Regards!

4
Help section / Re: bought a 2nd copy for wife for another comp
« on: April 21, 2019, 06:32:13 pm »
I'm glad to hear! Enjoy the game!

BTW, if you prefer more peaceful gameplay please consider joining one of the community-hosted PvE servers https://steamcommunity.com/app/829590/discussions/7/ Official PvE servers coming in May.

Regards!

5
Help section / Re: bought a 2nd copy for wife for another comp
« on: April 21, 2019, 05:28:51 pm »
Hi!

This is very unusual. Windows 10 definitely supporting .NET Framework 4.7.1. Please ensure that you have Windows Update enabled and all the updates are installed, probably you have one of the earliest versions of Windows 10 which doesn't support fresh versions of .NET Framework.
Also, please try installing .NET Framework 4.7.2 http://go.microsoft.com/fwlink/?LinkId=863262 it's including 4.7.1 runtime.

Regards!

6
Game discussion / Re: Taken from Discord
« on: April 19, 2019, 05:52:01 pm »
To clarify, there is a small correction—the next major update will be released later in May, we don't have enough time to finish all the remaining tasks to release it earlier May as we've originally estimated. The upcoming patch grew into a pretty decent update and took much more time than we've expected :-)

So, next week we're planning to release a minor update (without wipe) with Newbies protection feature and multiple improvements and fixes but no new content.
During the May we will release PvE update with powerful bombs in PvP and offline raiding protection, with servers wipe.

Regards!

7
Servers / Re: Issue on server Asia 1
« on: April 17, 2019, 03:24:05 pm »
Hello!

Sorry for the issue, our hoster had a performance issue on this hardware.
We've just migrated to new hardware. Please let me know if you notice any issues!

Regards!

8
Servers / Re: "opadd"
« on: April 17, 2019, 04:22:34 am »
@sssssscott, you can ignore this setting, it doesn't actually have any effect now.

9
Servers / Re: "opadd"
« on: April 16, 2019, 04:17:48 pm »
 I suggest running a Windows virtual machine on Vultr, it will be much easier to setup with GUI interface.
The server installation steps is the same as for running the game server on your Windows PC.

10
Game discussion / Re: Vipe periods and vipe methods
« on: April 16, 2019, 05:02:00 am »
Hello!

The idea makes sense for some players and we will consider it in the future. Though we would prefer to wipe everything and maybe adjust the LP gain speed—as this way players have more progression in the game, starting as a fresh player have some benefits (especially if you know that all other players are also starting the same way on the wiped server).
Currently, we have a technical requirement to wipe the servers as we do larger changes which makes the savegames incompatible. We're going to implement the savegame compatibility in the next 2-3 major updates.

Regards!

11
Servers / Re: "opadd"
« on: April 16, 2019, 04:58:41 am »
Yes, you need to copy-paste this command into the server command line (server window), not in the in-game console.
Regards!

12
Help section / Re: Server Issues
« on: April 15, 2019, 07:55:23 am »
Hi!

Could you contact me in Discord, please? My name there is ai_enabled#2198.
Most likely you will need to check the Windows Firewall settings or simply restart the router.

Regards!

13
Bug reports / Re: Death inside a building that is not destroyed.
« on: April 09, 2019, 02:16:39 pm »
Ok, we've investigated and found the reason. :-)
Thank you for all the info!

Regards!

14
Bug reports / Re: Death inside a building that is not destroyed.
« on: April 09, 2019, 01:31:14 pm »
Please drop me the time name of the server, your nickname in the game, and the time interval when you think it did happen, approximately. I will check the logs.

Regards!

15
Bug reports / Re: Death inside a building that is not destroyed.
« on: April 09, 2019, 01:21:21 pm »
Hello!

This is a rarely reported issue so it's unlikely that there is a hidden issue but we need to investigate.
1) Are you sure that the doors access list settings doesn't allow any intruders to enter your base?
2) Are you sure you've logged out while you were not affected by damaging status effects such as toxins (by snake's bite for example) or radiation?
3) What do you mean "resurrected me without objects inside the building"? Do you mean your items? Have you lost any buildings you had on your base?

Regards!

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