Hello everybody!
Thanks for testing the game. We're working hard on fixing all the reported issues.
Today we released the v0.15.2 with fixes of the main quest line, the mining issues and several other issues.
Unfortunately, the v0.15.1 savegames is incompatible with this version due to world generation issues (so we can't fix the broken quests without world re-generation). Sorry for that, but hope it's more interesting now with the fixed quests.
About the multiplayer game endings - we was focused on the singleplayer game endings only, not sure how it will works for the multiplayer world (I think the server will just ignore the game ending script and you will be able to continue playing the game).
Also the router can respond with HTTP error if something broken on its side (so the server will display messages like "UPnP port forward failed: The remote server returned an error: (500) Internal Server Error."). Usually it can be fixed by updating the firmware on the router.
Would be glad if somebody test it further to be sure it's really working as expected.
And logs, please more logs from v0.15.2! We will crush all the bugs :-).
Regards!
Thanks for testing the game. We're working hard on fixing all the reported issues.
Today we released the v0.15.2 with fixes of the main quest line, the mining issues and several other issues.
Unfortunately, the v0.15.1 savegames is incompatible with this version due to world generation issues (so we can't fix the broken quests without world re-generation). Sorry for that, but hope it's more interesting now with the fixed quests.
About the multiplayer game endings - we was focused on the singleplayer game endings only, not sure how it will works for the multiplayer world (I think the server will just ignore the game ending script and you will be able to continue playing the game).
Quote from: kyokei on December 19, 2014, 02:04:10 AMThe game server including the UPnP port forwarding feature (starting from the v0.12.x), so if your router supports it, you don't need to login into the web interface and manually forward the port, the game server will do it automatically (a great help for the inexperienced users). But if you already done it before manually, the game server might display some warning messages about it. You can safely ignore it.
First thing I saw which was ultra odd was that when starting the server I was getting the message that the Upnp port 5000 was not forwarded. Upon checking my router I confirmed that the ports were forwarded fine.
After restarting the server again it worked no problem. I even had the issue today after putting the server as public
Also the router can respond with HTTP error if something broken on its side (so the server will display messages like "UPnP port forward failed: The remote server returned an error: (500) Internal Server Error."). Usually it can be fixed by updating the firmware on the router.
Would be glad if somebody test it further to be sure it's really working as expected.
And logs, please more logs from v0.15.2! We will crush all the bugs :-).
Regards!