Recent Posts

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21
Ideas and suggestions / Re: Few suggestions
« Last post by ai_enabled on Yesterday at 01:54:08 am »
@Neoxion,
1. We're considering the approach with making some of oil and lithium deposits unclaimable by preventing building near them (similar to what you have suggested).
The depletable/destroyable/respawnable system for deposits also in consideration (as was discussed in Discord at least twice) but it seems we're not going to include this dramatical change right now for oil and lithium deposits and settle with the first approach for the next big update - but we will use it for one kind of new rare mineral which is perfect for depletable/destroyable/respawnable system.

2.
Quote
Taking over someones base is impossible
Yes, but balancing this is hard. Players require some kind of protection for their base as they simply cannot play 24/7 (the majority of players are login at about the same time every one-two days and play for a few hours). Do you have any suggestions which will also satisfy the majority of players?
From what I've noticed, raiding bases and taking the content from crates is already pretty much devastating to the base owners even if the land claim is not destroyed. So probably the current land claim system is fine. The issue is with the deposits only which are almost impossible to overtake but will address this issue separately as I wrote above.

3. Probably Lurler will respond later regarding his view on this issue.

4. It seems with the next big update we will see over 100 players online on every server. We're even considering launching more servers (such as for Spanish-speaking players in Latin America and EU) if current servers will become overpopulated. As we have noticed, even a relatively small youtuber/streamer can bring a lot of players to try the game (as it's free). The two recent letspays in Spanish were enough to sustain both EU and US servers at about 50-60 players online average in daytime for more than a week.


@Xargt,
we definitely don't want to have NPCs as it's a very complicated feature (requires proper AI system and resolving some serious design issues such as should these NPCs be killable and if not - why? We don't like to create artificial limitations). It also will change the game dramatically, currently, we like what we have - players stranded on an abandoned planet hiding a terrible secret ;) .

Quote
So, how about this?
Why don't we all have a special land claim on tier 4, which is the only type of land claim that can be built nearby Li/Oil, and only one of that special land claim can be built per player?
This is an interesting idea, thanks! Though it's impossible to place T4 land claim directly so it might be a technology "perk" unlockable together with T4 land claims. Will think about it.
22
Ideas and suggestions / Re: Few suggestions
« Last post by Xargt on October 16, 2018, 07:41:32 pm »
Very well said, Neoxion.

You know, I've been thinking about these stuffs every since I started playing CryoFall (around Sept. 5-10).
Balancing is really difficult thing to do, that honestly I would rather try to play with this flaw and see what goes from there.

Since it's very clear now to most players that Li/Oil are the end game resources that, potentially, a lot of players (huge clan) can abuse it's power, let's discuss about this.

I assume that these resources were placed like that in order to have a big action for the players in the game. Like in "RO" for example; Emperium.

I'm not really a fan of huge wars where numbers is the key. So at first I thought, how about we just have NPC there controlling those resources, where players will have to gather a specific very rare stuff like diamonds to create two special chests, deliver one of them to the NPC, and the NPC will deliver the resources using a parachute towards the other special chest in our base. (That would be boring though. No action.)

I have also thought about "moving that resources from time to time"...
It seems we are still going to have problems...

But as I continue playing, even decided to try on my own server, I found out there's one real thing that is really weird for me. Why can a newbie player, not even completing a single tier 1, can control such powerful resources?

So, how about this?
Why don't we all have a special land claim on tier 4, which is the only type of land claim that can be built nearby Li/Oil, and only one of that special land claim can be built per player?

Please share your thoughts, people. Let's combine them into a very effective solution.
And let's discuss one real topic at a time to avoid a lot of stress.





23
Ideas and suggestions / Re: Few suggestions
« Last post by ojosdelcielo on October 16, 2018, 03:25:31 pm »
1. Lithium and Oil deposits mechanic needs a rework. These are the main resources in this game and 1 person shouldn't be able to block them completely. These resources need to deplete after certain amount/time (structures in nearby region should tale increased damage as well) and change their location or building should be prevented near them in a specific region. Something like "Geoactivity in the area prevents from building". Or move them to cliffs :) But if it stays wide open you will need to monitore it during extraction which is definately annoying. And if 5-10 people decide to build bases around it and block it anyway - whatever, its not as easy as it is now and actually requires cooperation.
Third option - these rosources can be mined anywhere (with a much reduced rate compared to the spot), but extractor/rig buildings are limited to 1 each.
You can say - trade, but not everyone is willing to trade in pvp, because these mandatory resources will make other person stronger, or people who are sitting on this resources are simply not playing anymore and just enter the game to refresh timers.
You can say - take over from other players, which leads us to the next topic. And it's also worth mentioning that destroying t3 walls/doors without t3 bombs is a torture (and t3 bombs of course need lithium and oil to produce).
Also how are you gonna solve this problem for PVE?

2. Taking over someones base is impossible. Claim hp goes to zero - it goes invincible and person can repair it any time. This is literally the worst implementation I've ever seen - put your claim and you are the boss forever. Either remove this stupid reinforce mode completely - if you destroyed it - then you destroyed it. Or make a proper reinforce mechanic - once it in a reinforce, person can repair it up to 10-20% but cannot build anything, repair anything in this claim area  (even if they place another one nearby) or upgrade the claim. Once the timer is over there is 1-3 hour window when claim can be destroyed completely, during this time nothing can be build and repaired like in the previous phase. It gives time to react and makes it possible to capture territory.

3. Trading with money only works with huge amount of players (thousands of people, live economy) and ingame economy based on that money (ingame vendors, services) - it will never work in this game (just not a proper game for that). Change everything to bartering - in stations we should be able to place deals. Stations should take a lot of effort to destroy, but don't go crazy with their hp or people will build them instead of walls, other way is to limit their number to technology level. And they need to be lower in a tree as well - t2 for example.

4. Close russian server for now (you will have this opportunity next wipe). Don't spread small community over a lot of servers. I want to see huge wars between groups of people and 150+ online. You need some stress test for your servers. There will be a lot of spam in chat but you can make several chats so people can switch off some of them and talk in ones they are interested in. In some games people can create chats themselves and invite others in them. You can limit max created chats per person if its an issue for a server performance, but people will not create 1 each anyway.

I agree on everything, especially with the oil and lithium, the basis of this game is pvp / raid, if you limit the c4 (without counting the primitives) you destroy the game completely, you have to find a way so that anyone can get the material , either putting ores that are hard to find etc ..

I say it clearly, if it continues like this I will stop playing, and not only me, if not a lot of people, limiting things to this level does not like people.

And about people online, it's a difficult topic but one that has to be embroidered, I've been playing for a few days, with a peak of almost 80 players, today at night, 40. It demotivates a bit, but it's totally understandable with the little that takes the game, that if you have to see when it comes out in steam and costs money, because if more people do not come this will die.
24
Ideas and suggestions / Few suggestions
« Last post by Neoxion on October 16, 2018, 09:48:31 am »
1. Lithium and Oil deposits mechanic needs a rework. These are the main resources in this game and 1 person shouldn't be able to block them completely. These resources need to deplete after certain amount/time (structures in nearby region should tale increased damage as well) and change their location or building should be prevented near them in a specific region. Something like "Geoactivity in the area prevents from building". Or move them to cliffs :) But if it stays wide open you will need to monitore it during extraction which is definately annoying. And if 5-10 people decide to build bases around it and block it anyway - whatever, its not as easy as it is now and actually requires cooperation.
Third option - these rosources can be mined anywhere (with a much reduced rate compared to the spot), but extractor/rig buildings are limited to 1 each.
You can say - trade, but not everyone is willing to trade in pvp, because these mandatory resources will make other person stronger, or people who are sitting on this resources are simply not playing anymore and just enter the game to refresh timers.
You can say - take over from other players, which leads us to the next topic. And it's also worth mentioning that destroying t3 walls/doors without t3 bombs is a torture (and t3 bombs of course need lithium and oil to produce).
Also how are you gonna solve this problem for PVE?

2. Taking over someones base is impossible. Claim hp goes to zero - it goes invincible and person can repair it any time. This is literally the worst implementation I've ever seen - put your claim and you are the boss forever. Either remove this stupid reinforce mode completely - if you destroyed it - then you destroyed it. Or make a proper reinforce mechanic - once it in a reinforce, person can repair it up to 10-20% but cannot build anything, repair anything in this claim area  (even if they place another one nearby) or upgrade the claim. Once the timer is over there is 1-3 hour window when claim can be destroyed completely, during this time nothing can be build and repaired like in the previous phase. It gives time to react and makes it possible to capture territory.

3. Trading with money only works with huge amount of players (thousands of people, live economy) and ingame economy based on that money (ingame vendors, services) - it will never work in this game (just not a proper game for that). Change everything to bartering - in stations we should be able to place deals. Stations should take a lot of effort to destroy, but don't go crazy with their hp or people will build them instead of walls, other way is to limit their number to technology level. And they need to be lower in a tree as well - t2 for example.

4. Close russian server for now (you will have this opportunity next wipe). Don't spread small community over a lot of servers. I want to see huge wars between groups of people and 150+ online. You need some stress test for your servers. There will be a lot of spam in chat but you can make several chats so people can switch off some of them and talk in ones they are interested in. In some games people can create chats themselves and invite others in them. You can limit max created chats per person if its an issue for a server performance, but people will not create 1 each anyway.
25
Bug reports / Re: Higth ping, Low framerate, and fatal zoom failure :P
« Last post by ThomasKR on October 16, 2018, 08:25:52 am »
I refuse to stop playing , it,happened to me justo once 
I know i'm waaay down the minimun requeriments and hope to upgrade my setup.
Thanks developers
26
Ideas and suggestions / Use mouse-wheel to scroll through quickbar
« Last post by Warbot on October 16, 2018, 04:47:20 am »
Ability to use the mouse-wheel to scroll through your quickbar (1 to 10).

Could be a key to toggle mouse wheel between scrolling and zooming, like, middle mouse button (when not aiming at an inventory, as it is "sort inventory" in that case).

OR

Simply make all 4  (scroll quickbar left/right, zoom in/out) freely configurable in the options/controls so everyone can do what they want like shift-scrollwheel or whatever.
27
Ideas and suggestions / Re: Wipe > abilities > skill tree
« Last post by Lurler on October 16, 2018, 04:19:02 am »
This is a Deathmatch game, it has a certain runtime.
When the time is up, the cards are mixed again, so to say, and a new round starts.
And I sincerely hope it stays that way.
Yup, that's the idea.
Though, players can obviously run their own modded servers with different rules.
28
Ideas and suggestions / Re: Wipe > abilities > skill tree
« Last post by Stormbride on October 16, 2018, 04:08:42 am »
I agree with EvilMammoth.

This is a Deathmatch game, it has a certain runtime.

When the time is up, the cards are mixed again, so to say, and a new round starts.

And I sincerely hope it stays that way.
29
Bug reports / Re: Higth ping, Low framerate, and fatal zoom failure :P
« Last post by ai_enabled on October 16, 2018, 12:29:23 am »
ThomasKR, sounds like your PC doesn't match the game minimum requirements (you can see them here http://cryofall.com/#FAQ ). Probably due to the lack of VRAM the game started losing the textures.
We have some certain optimizations in mind and will provide an option for VRAM (lower texture quality - by loading lower resolution textures which is something you will not notice unless you zoom-in the game camera too closely) but the upcoming update (late October/early November) will not have them for sure as we're busy with other features right now.

Regards!
30
Ideas and suggestions / Re: How about...
« Last post by Xargt on October 15, 2018, 10:41:17 pm »
to make sure we have the best product when we do release!

;D :o ::) ;)  ;) ::) :o ;D;D :o ::) ;)  ;) ::) :o ;D;D :o ::) ;)  ;) ::) :o ;D;D :o ::) ;)  ;) ::) :o ;D;D :o ::) ;)  ;) ::) :o ;D

thumbs up ^ 1,000,000,000,000,000,000,000,000,000
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