Recent Posts

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Development discussion / Re: Balancing food, freshness and fridges.
« Last post by Lurler on May 21, 2018, 04:07:26 am »
Everything is noted! The fridge will be rebalanced in the next update :)
Development discussion / Re: Electronic Components
« Last post by Lurler on May 21, 2018, 04:06:43 am »
Yes, electronics are spawned in rad-towns (basically ruined towns with radiation) in crates. Some ruins have better loot than others, but if you raid 2-3 towns you will certainly find them. But you need to open crates. Ideally blue "science" crates. But they also can be found in generic crates, but NOT in "medical" or "military" crates.
Ideas and suggestions / Re: Claimland Item
« Last post by ai_enabled on May 21, 2018, 04:03:11 am »

We're aware about the inconvenience with the land claim upgrading.
We will completely rework the system in the closest future so it will be a non-issue :-).

Ideas and suggestions / Re: My Feedback after approx. 10h
« Last post by Lurler on May 21, 2018, 04:02:20 am »
Thank you for leaving your feedback! It honestly is very valuable to us.

Here's a few things I'd like to note. Currently raiding system is incomplete and as a consequence - completely unbalanced. We are going to completely rework the wall system to offer more options for defenses (not to mention defense turrets that will be added later). In addition to that we are also going to rework how land claims work to make it easier to use them and offer better protection for new players.

And finally and most importantly we are also going to add explosives in the game. Those explosives are going to be rather expensive to make so raiders won't be interested in spending them to raid new players and instead will focus on more developed players. But those developed players will also be able to defend themselves with better walls and turrets.

Bottom line is - raiding is very important and we want to keep it in the game, but at the same time we want to protect newer players so they are not targets for raiders and griefers. Combat must happen between advanced players who are ready and willing to engage in it.

We will be continuing addressing this balance as we continue developing the game.

Ah, also there will be purely PvE servers! So you can choose which you prefer.
Ideas and suggestions / Claimland Item
« Last post by Und3rTkr on May 20, 2018, 06:08:07 pm »

I was building a claimland and was asking myself : how's gonna be my claimland on level 3 or 4 ?

So i got an idea: Is it possible when we press the " Alt button " to see like it is at the moment but with differents colors the view of the level 3 or 4. To see if i don't gonna have any problem when i upgrade it because i'm too close from my base or even my neighbor.

That's all =D

Have a nice day guys!
Development discussion / Electronic Components
« Last post by Und3rTkr on May 20, 2018, 06:04:41 pm »
Hi guys,

Tonight , i spend about 3 and a half hour (From 11Pm till nearly 3Am ) trying to find some electronics parts to do a fridge.
They suppose to be in abandonned building....

I cannot find even 1.

Is it possible to find some or it's a legend =D ?

Have a nice day!
Development discussion / Re: Balancing food, freshness and fridges.
« Last post by p0ki on May 19, 2018, 06:47:50 am »
I've never used the fridge because of its cost. I always preserve my meat with salt :)
Ideas and suggestions / My Feedback after approx. 10h
« Last post by Und3rTkr on May 19, 2018, 03:48:56 am »

So. To start i will tell that Cryofall is one of my favorite kind of game. It's 1PM, you say :" i play 2 hours " and next time you check the hour, it's 10PM =D. But i love it.
For an alpha , the game is pretty complete with a lot of things to do. He's gonna keeps you busy for a while. So i recommand it.

Only i thing change my mind about buying the game. I would pre-order the game, but this morning, i discover in suffer that the PK can be done in the game. What a surprise. ( The guy kills me in the back during a fight with a monster ... pretty fair ).
Now, i played a lots of games , i own over 2500 games on steam ( same tag if you wanna check ) , and there is 1 thing that i'm sure of : I hate spending time for nothing. I mean , i farm 3 or 4 hour this morning and the guy stole everything from me within 10 seconds. If i play , it's for fun , and spending time for nothing , for me , it's everything but fun.
My fisrt think was to give the PK's name , but i change my mind. The guy did only what the game allow him to do. He's just half responsible ( was not an obligation killing me =D )

So i will definitly not buy the game because i just wanna relax and not get angry.

But if you love the raw PvP and survival games , just go ahead , the game is for you ( and it's free atm so , don't be shy and test it =D )

Have a nice day guys , have fun in game.


No, you cannot define variable values there.
It's used just to define which variables should be saved for the script instance. So if your script has a global variable (defined in the root of the script file) of name "price", the game will store it in a savegame for this script.
The names of variables in XML should match the names of variables in the corresponding
script file.
If you want to set default values to such variables, just define them with assigning right in the script file. For example:
Code: [Select]
// in the root of the JS file
var price = 123;

Help section / Re: what is topic.EnableMonospaced(true)?
« Last post by ai_enabled on May 19, 2018, 02:13:05 am »

Thanks for making the mods :-).

topic.EnableMonospaced(true) will set a monospaced font for the text of the dialogue. It's a cosmetic feature which we're using for "dialogue" with the station terminal.

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