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Messages - ai_enabled

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Bug reports / Re: Translations / wording issues
« on: Today at 02:17:48 pm »
Regarding the error message. We've quite a complex and probably unique system regarding localization. The whole game code (Github repo is compiled right on the client-side and the localized strings are simply injected in place of the original text. So technically the code doesn't work with any localization management, everything is already localized to the user's language on the compilation stage. It both saves performance and makes programming a bit easier (localization is always a pain).
Unfortunately, this approach doesn't allow us to have anything else besides a single language (of course, English) on the server's side.
Reworking everything to assign IDs manually would be Sisyphean labor as we have hundreds of string entries that can be passed as errors. We have some ideas how we can rework this and both have proper server-side logging and client-side localization of incoming errors but so far it's unlikely that we will have time to work on this fairly rare corner case. And as this issue is usually related to the construction tasks only when you place something in batches (like wall blueprints and floor) we will probably just find a simple workaround only for this case. We've already done this in some cases by reworking remote methods to provide an enum value instead of the raw string in the result.


Bug reports / Re: Translations / wording issues
« on: Today at 09:48:54 am »

I see either untranslated strings (mostly error messages when placing objects / working with plants / etc)
This happens when the server sends an error message. All messages from the server are always in English due to how it's implemented. Usually, the client performs the same check and shows a proper error message, but sometimes it sends a command (e.g. "place a floor there") that is not valid on the server by the time it arrives there (e.g. you've moved the cursor around and there is a repeated command to place a floor at the same tile). So you see this non-localized error message.

It there any way to contribute to the project translations?
Feel free to send me a PM with your findings (the screenshots are not necessary but may help to figure out where exactly the text is displayed). Over the years, a significant number of typos and mistakes were fixed thanks to the community feedback!


Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:57:00 am »
@Dicade, yes, you need to create this folder in this case.

Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:50:52 am »
@Dicade, perhaps the game has no access to this folder for some reason (though apparently it has no problem writing log files to a neighbor folder).
As an alternative, the game can read mod files placed in this folder (according to the log):
Code: [Select]
D:\Steam\steamapps\common\CryoFall\ModsTry placing the mods here and see if the "Mods catalog initialized. Available files" line is followed by the mod names now.

Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:43:14 am »
@Dicade, ok, for some odd reason the game cannot see anything in "C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\Mods"
I would suggest trying with some other client mods to see if you can make them work. For example, try this one

Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:32:10 am »
@Dicade, check the log file again, does "Mods catalog initialized. Available files" line contains the CNEI mod listed there? If no, please ensure that you've placed "CNEI.mpk" in "Documents\AtomicTorchStudio\CryoFall\Mods" (ensure that the file name spelling is correct).

=== CryoFall v1.31.8.7 (R31 Patch #7 / Client Hotfix) ===

- The discrete GPU will be detected and selected automatically when available. We've verified that it works properly with NVIDIA GPUs. Looking for feedback from AMD Radeon users.
- Improved compatibility with ZIP-compressed mods.

This is a client-only patch. No server update is necessary and no new server distributive is provided.

Help section / Re: Problems making server available on Public Server List
« on: November 15, 2021, 12:34:19 pm »
I'm sorry for the late reply. I've just tried connecting to your server. It works fine, see my chat message!
So other players are certainly able to reach your server now.


Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 01:39:47 pm »
Does this issue occur with another PC outside of your LAN?
What's the name of the game server? I can try connecting to it.

Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 06:12:19 am »
This is an odd error. Please check the router/modem manual.
Both the internal and external ports should be 6000 (UDP) by default and point to your local IP address. You can change the port used by the game server by editing SettingsServer.xml file to try a different one but it must be always the same for internal and external ports configured in the port forwarding rule.
Even if the rule is configured properly it is unlikely that you will be able to connect to your server from the client running on the same PC via community servers list. You need to ask someone from outside your local network to attempt the connection.


Help section / Re: Problems making server available on Public Server List
« on: November 12, 2021, 08:34:29 pm »
Have you tried accessing it from another PC? The one outside your local network.
Connecting to the game server hosted on the same PC over internet sometimes doesn't work (depends on the router, some will not allow loopback connections). But other players over internet should be able to access it (assuming port forwarding rule is properly configured and applied; router reboot is often required to apply the changes).


=== CryoFall v1.31.8.3 (R31 Patch #6 / Client Hotfix) ===

- Fixed random client crashes related to texture loading.
- Fixed the local server getting stuck when the game client is stopped before the savegame is completely loaded.
- Fixed an issue when switching from a multiplayer server to the local server with server mods prevented it to load.

This is a client-only patch. No server update is necessary and no new server distributive is provided.

=== CryoFall v1.31.8.1 (R31 Patch #5) ===

- Reworked medical cooldown system: You can use weapons without restrictions while under medical cooldown. The cooldown itself is slightly longer for primary medicine (such as medkit). It's still not possible to spam medicine and you need to think before using some medicine preemptively as the cooldown may restrict you from using essential medicine (such as stimpack) at the best moment. We will be happy to hear your feedback once you try this updated mechanic in the game. We will consider further improvements with the next major update, if necessary.
- New medical cooldown indicator will appear over all medicine items you have to make it easier to determine which items you cannot use at the moment and when the cooldown will expire.
- New bindable shortcuts: "Quick use—Slot #X" (for all hotbar slots from 1 to 9 and 0; available in Options->Input settings, not bound by default so you can select the best key you wish for any slot; you can bind to any keyboard keys as well as side buttons on your mouse intended to navigate back and forward in the web browser).

- T2 rifle fire range increased to match the range of T3-T5 rifles (13 tiles, it was 12 before).
- Increased x2 the chance of finding teleport location data in radtowns/ruins.
- Strenth boost now provides +25% melee damage bonus.
- Events: Increase the number of circles from 2 to 3 for Thumper Migration event when online is 20+.
- Events: Reduced amount of sulfur and slime from Blue Glider fish (as they're caught x5 more often in R31).
- Local server: Removed max base size limitation (Please note: Power generation efficiency will clamp at min 84%).
- Local server PvP: Disabled time gate mechanic in all local server presets—even if you enable PvP there will be no time gates.

- Events: Improved event location selection (sometimes an event appeared with a much lower number of circle areas than usually).
- PvE: Attempting to place a mining charge inside the boss spawn area broke the UI.

If you're hosting a community server, you need to install this patch to allow the updated client to connect. Please follow this guide to update your server:

If you cannot connect to a community server because it's not updated, you can switch to the previous client version in Steam Client. Click with the right mouse button on the game in your Steam library, open Properties, select the BETAS tab, and choose "legacy-r31-" in the dropdown menu.

Mods / Re: [Client] Automaton Mod
« on: October 27, 2021, 10:35:42 am »
Thank you, @Mars, I've edited the first post to link it.

Mods / Re: [Client] CNEI
« on: October 22, 2021, 04:28:04 am »
Thank you, @Mars! I've edited the first post to include the link on this patched version.

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