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Messages - ai_enabled

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Ideas and suggestions / Re: Queen event
« on: May 19, 2023, 12:27:32 am »
Pretty good suggestion. The damage reset every time players moved out of the event area. This would prevent players from accumulating damage by repeatedly entering and exiting the area.
I've replied regarding this above. Currently you cannot accumulate damage by repeatedly entering and exiting the area as during the reward calculation the damage dealt to the boss and its minions is considered only for the last ~2 minutes of the battle (so you simply don't have much time to go out and come back repeatedly while dealing a considerable damage):
"2. Players that participated closer to the boss defeat moment are rewarded more greatly than those that participated earlier (especially 2+ minutes earlier). This is intentional as otherwise there were cases when some party of players almost killed the boss but went away to let the boss heal (sometimes repeating this loop several times!), and the next unaware party killed the boss like it was fresh just to find out that suddenly they don't get full loot as their participation score was considered similar to that of the previous party, or even lower."


General Discussions / Re: I cannot set my profile picture
« on: May 13, 2023, 01:40:48 am »
Thanks for reporting. After relocating to a new hosting we forgot to set the proper paths.
The existing avatars were also not displayed.
All the issues are fixed now.


If the issue is not resolved please clarify what do you mean exactly by "cannot fight enemies" in particular. Do you cause any damage to creatures (such as wolves and snakes)? Is there any error message?

In PvE you have limited permissions when interacting with other players and their property. You need to own the land claim in order to access structures built on the base.
As it's a LAN multiplayer server you can ask your friend to edit the server settings to enable PvP. This way there will be almost no restrictions regarding the interactions with other players and their property on the server.


Modding info / Re: Cryofall Modding SDK for VS22?
« on: April 13, 2023, 02:02:49 pm »
Here is the mod template if you wish to start from scratch:
1. Extract the contents of this archive into your mod.
2. Rename the MyMod.csproj to match your mod's name.
3. Then edit Header.xml as necessary (the entry names are self-explanatory).

I would recommend checking how other mods are made, e.g. the popular Automaton mod by Djekke
You can also find the Djekke's community modding guide here. It's a bit outdated regarding VS but still contains plenty of actual and invaluable information about how the modding system works in CryoFall, how you can override assets and code, how to test your mods, how to organize a modding workspace, etc.


Modding info / Re: Cryofall Modding SDK for VS22?
« on: April 13, 2023, 01:09:09 pm »
There is no need for modding SDK since VS2022 as it already supports all the necessary features (such as file globbing).
Please follow this guide


Servers / Re: Official America (North) PVE resets
« on: March 22, 2023, 04:23:04 am »

Sorry, we forgot to set the date of the next server wipe. This needs to be done manually and we've done it now.

According to the latest announcement on Steam, official PvE servers have a 3-month wipe interval (exactly 12 weeks/84 days), and official PvP servers wipe every 2 weeks.

Regarding the updates. The game is complete, so no new major updates are planned. However, we are definitely going to support the game in the future by releasing patches when necessary.


For this you will need to install the TechAutoUnlock mod, you can download it here.
Copy the mod file to "Data/Mods" folder in your server.

Then edit ModsConfig.xml file by adding the mod entry, like this:
Code: [Select]


T2 cannot have a time gate (by design, because T2 has essential technologies to establish a proper base in PvP with shield protection; complete T1 progression is extremely quick).

The setting value to configure the time gates like you've listed above (except T2 which is available immediately) will look like this:
Code: [Select]

1. How long your server is running? The time configured in the time gates is counted from the date of the server wipe. If you server is two weeks old, all time gates have been already reached.

2. Perhaps you have not restarted the server or it's configured as a PvE server. The time gates apply only to the PvP servers and you need to reboot the server in order to apply the changes.
The best way to adjust the server settings is via the in-game server rates editor. Connect to your server, press ESC key, then press "Edit" button near the "Browse server rates" button. The "Edit" button is visible only if you're the server operator (if you're not, you can add yourself by editing "Data/SettingsServer.xml" file).


If you saw it on any other server just connect to it, press ESC and there is a button to browse the server rates of this server. Anyone can do this. Then you can just use the same settings on your own server.
BTW, you can edit the server rates of your server after connecting to it via the same menu (for other servers you can only browse settings; if you're the server owner you will see the "Edit" button).


Please check the PvP.TimeGates server rate. Its description from the ServerRates.config:
Code: [Select]
## Determines the time gate durations for Tier 3-6 technologies on PvP servers.
## Please configure a sequence in hours for Tier 3-6 technologies in the following order:
## T3 basic, T3 specialized,
## T4 basic, T4 specialized,
## T5 basic, T5 specialized,
## T6 basic, T6 specialized (the last two are the "Escape" tier).
## If you want to disable time-gating completely, please use: 0,0,0,0,0,0,0,0
## Default value: 24,72,120,168,216,216,264,264

I'm not sure about limiting the max available technology tier. In theory you can set some very high value for the time gate.


Bug reports / Re: Game Not Start
« on: February 10, 2023, 03:57:20 am »
I'm glad to hear that.
Enjoy the game!

Bug reports / Re: Game Not Start
« on: February 09, 2023, 08:00:45 pm »
Thanks for trying! And, as I understand from your previous message, you don't have any crashdumps in "%LocalAppData%/CrashDumps".

Something is preventing the .NET 6 Runtime from launching/operating properly. This is certainly a very rare issue and at the moment I don't know how we can investigate it further, unfortunately. There were few cases with odd issues similar to this one, and players responded that reinstalling Windows 10 resolved it. However, I will not suggest doing so unless you have major issues with other applications as well.


EDIT: typo.

Bug reports / Re: Game Not Start
« on: February 09, 2023, 07:31:36 pm »
Thank you for the log file.
Unfortunately, it's the log generated by Editor so it's not helpful to investigate the issue.

Please try installing the prerequisites and see whether the issue persists.
If the issue persists, we need fresh log files. Please delete the "Logs" folder altogether and try to launch the game. Check whether the Logs folder was created again and has any files. If yes, please share all of them (preferably by attaching to an email at ).


Bug reports / Re: Game Not Start
« on: February 09, 2023, 07:01:51 pm »

Based on your description of the issue, and the fact that Editor launches properly, but the game doesn't (crashes/closes immediately), the issue is likely related to .NET 6 Runtime (which is included with the game; Editor is using old .NET Framework 4.7 which is installed in your OS). It either cannot start itself properly or cannot launch the game.

.NET 6 Runtime has some prerequisites, please try installing them:
Microsoft Visual C++ 2015-2019 Redistributable
(For Windows 7 only) KB3063858 64-bit

You may need to restart Windows after installing these.

If the issue persists, please send us an email at and attach the log files from this folder (if you have any): Documents\AtomicTorchStudio\CryoFall\Logs
Please also check this folder:
Code: [Select]
%LocalAppData%/CrashDumps(copy the text into the Explorer's address bar and press Enter)
If this folder exists and you see any files with names starting with "dotnet" or "CryoFall" please compress them and attach to your email (if the filesize is too large please upload to a cloud file storage such as OneDrive/DropBox/etc and share the link).


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