Recent Posts

Pages: [1] 2 3 ... 10
1
Ideas and suggestions / Re: A few ideas
« Last post by gobias on December 11, 2018, 08:40:09 am »
It could use camp fuel since that's also an underused resource that's available at an early stage
2
Ideas and suggestions / Re: List of ideas.
« Last post by Kraker on December 11, 2018, 08:38:55 am »
That's not necessarily a good feature, imagine someone with 10 double barrel shotguns in their hotbar and some possibly even mod-assisted firing,
or 10 muskets...

Still I can have 10 double barrel shotguns and shoot only one bullet each right now. However idea ai_enabled has given will definitely resolve the problem of such weapon swapping.
3
Ideas and suggestions / Re: List of ideas.
« Last post by ai_enabled on December 11, 2018, 07:03:03 am »
@Warbot, the idea is that you cannot fire any weapon until the cooldown of the previously fired weapon is finished. But yes, I agree with the possible exploit.
It could be fixed if we finally implement our initial idea that the item selection takes some time (accompanied by the character animation of removing the previous item and preparing the selected item).
4
Ideas and suggestions / Re: List of ideas.
« Last post by Warbot on December 11, 2018, 06:57:38 am »
That's a convenience feature. Probably we should improve that switching to another item will instantly cancel the reloading. This way we have both a convenience of auto-reloading with the ability to quickly switch to another weapon.

That's not necessarily a good feature, imagine someone with 10 double barrel shotguns in their hotbar and some possibly even mod-assisted firing,
or 10 muskets...
5
Bug reports / Re: Large Fridge
« Last post by ai_enabled on December 11, 2018, 04:34:33 am »
Thanks for reporting!
Yes, this is caused by the floating number inaccuracy and how we're actually handling the construction progress (from the structure points (building HP) floating number - this is a requirement as damaged blueprint should require more resources to continue building).
Fixed for the next update.

Regards!
6
Ideas and suggestions / Re: List of ideas.
« Last post by ai_enabled on December 11, 2018, 04:02:48 am »
Quote
6. Weapons right now auto-reload when their clip is empty. Why I can’t just burst my double barrel shotgun and swap to pistol for finish off?
That's a convenience feature. Probably we should improve that switching to another item will instantly cancel the reloading. This way we have both a convenience of auto-reloading with the ability to quickly switch to another weapon.
7
Ideas and suggestions / Re: List of ideas.
« Last post by ai_enabled on December 11, 2018, 03:55:42 am »
Thanks for reporting the bugs. One of them is fixed for the next update, another one is expected to be fixed with the new NoesisGUI version (will investigate after updating).
8
Ideas and suggestions / Re: List of ideas.
« Last post by Lurler on December 11, 2018, 03:14:02 am »
Thank you for taking time to write such a detailed list of suggestions.
I've read the document several times and I agree that most of these are very on point.
Some of the things we are already planning, such as making the oil and Li deposits respawnable and depletable.
I also made some changes to a few other things such as skills - now the final skill level decreases number of hits needed to mine/chop by one.
I unfortunately can't commend on each individual point you mentioned, but I've added a good few of them in my todo list and implemented some of them already.
9
Ideas and suggestions / Re: SEMI-AUTOMATED BASE DEFENSE SYSTEMS
« Last post by Warbot on December 10, 2018, 10:26:28 am »
"punishment" for raiders is one simple thing that actually works (in other games),
meaning, if you "die" (you're not actually dead, you know, this is no permadeath game)... well if you "die" on someone else's claim, there are a variety of things that could be used as punishment, and as I said, that's just one way to make it work.

Because as it is now, there is no threat in "dying" itself and you could just put up a makeshift base near the one you want to raid, make bedrolls and go for it indefinitely without any consequence.
That's not stupid in your book, right?
10
Bug reports / Re: Large Fridge
« Last post by Lurler on December 09, 2018, 10:06:29 pm »
Hm, okay. That's VERY strange. We will investigate more thoroughly.
Thanks!
Pages: [1] 2 3 ... 10