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Bug reports / Re: Doors leeching electricity
« Last post by ai_enabled on August 16, 2019, 01:11:08 pm »
The hotfix (v0.23.6.4) contained a fix specifically for this issue.
There were no other reports regarding it.

Could you provide more details, please?
1. Is 20 EE/s consumption displayed in the lamp or it's visible only in the power grid stats?
2. Does toggle of the lamp power mode resolve the issue?
3. In the power grid stats, do you notice only excessive power consumption or there is an excessive number of power consumers as well?

Thanks for reporting.

Regards!
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Bug reports / Re: Doors leeching electricity
« Last post by johnexus on August 16, 2019, 11:03:16 am »
I think there is still a problem with leeching energy.
When I build a lamp it consumes 1EE/s.
But after one day it suddenly consumes 20 EE / s.

I'm already at 0.23.6.4.
Did anyone recognize that or is it just me?
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致中国玩家的重要消息。

我们需要对8月14日在EU1服务器上发生的误解进行澄清。

我们的游戏机制之一出了问题。许多玩家都报告了这件事,引起了我们的注意。

土地占领系统允许在其他玩家的基地周围很容易地放置T1占领(价格只有4块石头和4棵树木,只需不到5分钟的游戏时间即可获得),防止基地的所有者扩大基地。这种土地占领无法破坏,因为摧毁它需要24小时以上,而在此期间很容易将其修复。
遗憾的是,一些玩家开始大规模滥用土地占领系统,将T1占领放置于其他玩家的基地周围。这并非土地占领系统的本意。该系统原本预期的用途仅用于建立基地,游戏本身已经在您完成游戏任务时对此进行了解释。

我们已经通知玩家,将会更改土地占领机制,以防止这种破坏游戏规则的漏洞。同时,我们要求移除这类土地占领。实际上,管理员已经因为拥有基地的玩家的举报,删除了若干这种建在其他玩家基地附近的空白T1占领。T2和非空白的T1占领没有被移除,因此玩家并未因管理员的该行为损失任何东西(除了与4块石头和4棵树等价的极少数可忽略不计的资源外)。

正如承诺,12小时后,我们部署了一个补丁以更改T1土地占领的建造机制,减少其生命值并将摧毁计时器减少到1小时。它解决了这个漏洞,防止了进一步滥用,因为如果玩家本身出现在自己的基地附近,就可以轻易摧毁这些土地占领。游戏管理员将不再移除任何T1占领,玩家可以根据需要建造它们。

我们希望中国玩家能够理解,我们的目的是为每个人提供公平的游戏,包括中国玩家在内。

此外,一些中国玩家抱怨说,我们无权在服务器上调整游戏玩法。这种说法并不正确,请见服务器的欢迎消息,其中明确指出:“遵从服务器管理员的安排。”我们会尽力改进游戏。

我们需要澄清的另一个重要事项是,许多中国玩家报告他们遇到了网络连接不良和连接数量下降的问题,并指责我们故意阻止他们。我们并没有阻止任何人,这个问题是中国到欧洲的网络连接质量导致的。中国互联网服务提供商无法完全保证国际网络连接质量,有时网络情况相当不好。我们对此无法采取任何措施,因为国际网络路由并不是由我们控制的。我们从一些玩家那里听说,在中国使用流量加速器或VPN有助于通过更好的网络路由访问欧洲网络,使连接更稳定,并减少ping,但我们对这些第三方服务没有特别的推荐。

无论如何,我们总是竭尽全力为每个地区的玩家提供最优质的服务。对于中国大陆的玩家,我们提供在北京托管的官方中国服务器,通过与中国电信和中国联通的网络对等互连,确保完美的网络连接。

我们希望误解现已得到澄清,您可以尽情畅享游戏!
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Bug reports / Re: Doors leeching electricity
« Last post by Golemancy on August 15, 2019, 02:24:28 pm »
that was it, the server was still on v0.23.6.3 working on getting it up to date
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Bug reports / Re: Doors leeching electricity
« Last post by ai_enabled on August 15, 2019, 02:17:42 pm »
Are you certain the version of the server is v0.23.6.4? Please check the latest server log file, the version is written at the beginning of the file.
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Bug reports / Re: Doors leeching electricity
« Last post by Golemancy on August 15, 2019, 02:16:26 pm »
I'm playing on a private server so something may have not updated right? since this happened after the patch
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Bug reports / Re: Doors leeching electricity
« Last post by ai_enabled on August 15, 2019, 02:03:41 pm »
Hello!

There was a bug which resulted in the incorrect calculation of the consumers such as floor lights (the same objects were added several times in the power consumers list). It caused excessive power consumption.
The issue was fixed with this patch http://forums.atomictorch.com/index.php?topic=1393.msg7820#new

Doors actually are not consuming any electricity.

Regards!
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Bug reports / Doors leeching electricity
« Last post by Golemancy on August 15, 2019, 01:50:27 pm »
For some reason, all wooden doors seem to have a consumption of 1 EU which is odd since they work even when you don't have any electricity
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News and Updates / Re: CryoFall - Patch notes v0.23.x (Electricity Update)
« Last post by ai_enabled on August 15, 2019, 10:31:49 am »
=== CryoFall v0.23.6.4 (post-release hotfix #3) ===

Changes:
    - Radtown/ruins spawn algorithm improved—it will try to spawn even if there are players nearby.
    - Chat entries will take less screen space when the chat is closed.
    - Larger chat menu.
       
Fixes:
    - Bug with incorrect number of power consumers resulting in extreme power consumption.
    - Bug with chat messages disappearing when switching to any chat tab for the first time after connecting to the server.
   
The client and server updates are not required but highly recommended.
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News and Updates / Re: CryoFall - Patch notes v0.23.x (Electricity Update)
« Last post by ai_enabled on August 14, 2019, 03:03:03 pm »
=== CryoFall v0.23.6.3 (post-release hotfix #2) ===

Changes:
    - Raid block will activate on any damage on the land claim by any character except its owners.
    - Land claim T1 destroy timeout reduced to 1 hour and HP reduced to 2000 HP.
    - Explosion sound effect distance increased.
       
Fixes:
    - Electricity production was not starting automatically in the case of an electricity blackout.
    - Fixed an exploit with the land claim locations being shared by the game server (including not owned land claims).

The client and server updates are required.
If you're hosting a community server, please update it as soon as possible.
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